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Cube of Force
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<blockquote data-quote="Sir Whiskers" data-source="post: 1381542" data-attributes="member: 6941"><p><em>"It enables its possessor to put up a special wall of force 10 feet on a side <strong>around her person</strong>. This <strong>cubic</strong> screen moves with the character...The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device" </em> </p><p></p><p>Seems pretty clear to me - the wall of force effect is 10' per side, on ALL sides of the user. Also, consider that if different effects were intended to be active at the same time, there would be ways to deactivate a particular effect - and there isn't. Option 6, Deactivate, is the only way to shut down the cube, and that option would have to affect the entire cube (otherwise, how does the cube know which side/effect to deactivate?)</p><p></p><p>All that said, I don't know that it would be a problem to rule that the user can choose fewer sides when activating the cube, as long as the charge cost is spent for each effect activated. Activating three different effects, on three different sides, could get expensive in a hurry. And I'd still rule that the only way to change an effect is to first deactivate the entire cube, then begin activating the effects, one at a time, all over again. Nope, doesn't seem too unbalanced if you prefer to run it that way.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1381542, member: 6941"] [I]"It enables its possessor to put up a special wall of force 10 feet on a side [B]around her person[/B]. This [B]cubic[/B] screen moves with the character...The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device" [/I] Seems pretty clear to me - the wall of force effect is 10' per side, on ALL sides of the user. Also, consider that if different effects were intended to be active at the same time, there would be ways to deactivate a particular effect - and there isn't. Option 6, Deactivate, is the only way to shut down the cube, and that option would have to affect the entire cube (otherwise, how does the cube know which side/effect to deactivate?) All that said, I don't know that it would be a problem to rule that the user can choose fewer sides when activating the cube, as long as the charge cost is spent for each effect activated. Activating three different effects, on three different sides, could get expensive in a hurry. And I'd still rule that the only way to change an effect is to first deactivate the entire cube, then begin activating the effects, one at a time, all over again. Nope, doesn't seem too unbalanced if you prefer to run it that way. [/QUOTE]
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