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(Cubicle 7) Mindjammer Setting for Starblazer Adventures
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<blockquote data-quote="Roger Calver" data-source="post: 4823737" data-attributes="member: 58678"><p><strong><span style="font-size: 12px">Mindjammer campaign setting announced for Cubicle 7’s Starblazer Adventures</span></strong></p><p> </p><p>For Immediate Release. </p><p> </p><p> </p><p><strong>Mindjammer is a self-contained campaign setting designed to bring the transhuman space theme to the Starblazer Adventures role playing game</strong></p><p> </p><p>Mindjammer is a sourcebook for the Starblazer Adventures game set in the strange and distant future of our own planet Earth. It is a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations. It draws upon the "far future" works of writers like Cordwainer Smith, Larry Niven, Iain M. Banks, Dan Simmons, and Peter F. Hamilton for inspiration, with nods to the pulps, space operas, and planetary romances of writers like Edgar Rice Burroughs, Harry Harrison, and Leigh Brackett. </p><p> </p><p>"<em>It was the Second Age of Space, the Rediscovery of Mankind. The light of human civilization, which had flickered and threatened to die, suddenly burned bright again with contact with the thousand worlds of space. Humankind laughed, filled with the joy and power of a new-found youth, and strode forth to bring its message of hope and regeneration to the stars...</em>"</p><p> </p><p>The Mindjammer setting introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advanced technologies rub shoulders with lost and regressed worlds. It provides a unique and action-packed setting of epic high adventure - and something a little different from more conventional space opera settings. Mindjammer provides everything needed to play using only the Starblazer Adventures rules.</p><p> </p><p>"<em>Were we on the brink of extinction? I'd say so, yes. Three or four centuries ago, no one had any interest in anything. It was like everything worth knowing had already been known, everything worth doing already done, and a million times over. We were happy enough, with our drugs and our slaves, and our endless diversions. But we were on our way out: something had gone, some zest, some spice, that made it all worthwhile.Now you get to live as long as you want, as long as you don't get killed. Life is dangerous again. And, somehow, that suddenly makes it all worth living."</em></p><p> </p><p>Mindjammer contains exotic races and new careers, sentient starship characters, far future technologies including the interstellar "Mindscape" and technological psionics, new skills and stunts, new starships, rules for interstellar cultures and cultural conflict, starmaps, worlds and a detailed background of a huge Star Empire and its allies and foes. There's also a complete campaign of four linked scenarios, "The Black Zone", including some spectacular Starblazer action with combat walkers, mass battles, and terrifying alien technologies! You can find out more about the Mindjammer supplement by downloading the Introduction To Mindjammer free pdf over at <a href="http://www.mindjammer.com" target="_blank">www.mindjammer.com</a> or <a href="http://www.rpgnow.com" target="_blank">www.rpgnow.com</a> where you can also find the free introductory adventure 'Escape From Venu'.</p><p> </p><p>Mindjammer is the work of a passionate industry writer, Sarah Newton, whose work includes post-apocalyptic, horror, and techno-fantasy material for Chaosium's Basic Roleplaying and soon-to-be-published short Lovecraftian fiction. Sarah is also working with Starblazers' Chris Birch on the forthcoming Starblazer Adventures: Chronicles Of Anglerre fantasy RPG and is currently writing several adventure supplements for Mindjammer. "<em>Mindjammer and Starblazer is a match made in heaven for me,</em>” said Sarah. "<em>Starblazer has the rules, the flexibility, and the sheer gaming vision to allow for truly up-to-date, 21st century science-fiction with its hyper-advanced technologies and transhuman themes. It's a game which gives you tools for some spectacular action, and with Mindjammer we've really tried to take full advantage and blaze some new trails through the stars!</em>"</p><p> </p><p>The 160 page Mindjammer supplement is due to be released in November this year by Cubicle 7 Entertainment Ltd with further supplements due in <strong>2010</strong>.</p><p> </p><p>For further info please contact Chris Birch, <a href="mailto:pr@cubicle7.co.uk">pr@cubicle7.co.uk</a></p><p> </p><p><strong><span style="font-size: 9px">About Cubicle 7 Entertainment Ltd</span></strong></p><p><span style="font-size: 9px">Founded in 2006 Cubicle 7 Entertainment was set up by Angus Abranson and Dominic McDowall-Thomas, two gaming entrepreneurs who wanted to create a games publisher fostering some truly iconic brands. Since then the company has published role playing games from a growing list of properties including Victoriana, SLA Industries, Starblazer Adventures (based on DC Thomson’s 80’s Starblazer comic series) and 7th Circle’s Chinese fantasy Qin. In June 2009 Cubicle 7 announced it had joined the Rebellion Group. </span></p><p><span style="font-size: 9px">Victoriana is a fabulous fusion of Victorian adventure and fantasy myth, SLA Industries is a gritty futuristic urban horror fuelled by classic British punk imagery, whilst Starblazer Adventure is set firmly in the heart of classic 80’s space opera where gigantic fleets prowl the starlanes and devilish scientists operate enormous engines of destruction. The English translation of French publisher 7th Circle’s Qin propels players in to the epic fantasies and tragic events of ancient Chinese legend.</span></p></blockquote><p></p>
[QUOTE="Roger Calver, post: 4823737, member: 58678"] [B][SIZE=3]Mindjammer campaign setting announced for Cubicle 7’s Starblazer Adventures[/SIZE][/B] For Immediate Release. [B]Mindjammer is a self-contained campaign setting designed to bring the transhuman space theme to the Starblazer Adventures role playing game[/B] Mindjammer is a sourcebook for the Starblazer Adventures game set in the strange and distant future of our own planet Earth. It is a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations. It draws upon the "far future" works of writers like Cordwainer Smith, Larry Niven, Iain M. Banks, Dan Simmons, and Peter F. Hamilton for inspiration, with nods to the pulps, space operas, and planetary romances of writers like Edgar Rice Burroughs, Harry Harrison, and Leigh Brackett. "[I]It was the Second Age of Space, the Rediscovery of Mankind. The light of human civilization, which had flickered and threatened to die, suddenly burned bright again with contact with the thousand worlds of space. Humankind laughed, filled with the joy and power of a new-found youth, and strode forth to bring its message of hope and regeneration to the stars...[/I]" The Mindjammer setting introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advanced technologies rub shoulders with lost and regressed worlds. It provides a unique and action-packed setting of epic high adventure - and something a little different from more conventional space opera settings. Mindjammer provides everything needed to play using only the Starblazer Adventures rules. "[I]Were we on the brink of extinction? I'd say so, yes. Three or four centuries ago, no one had any interest in anything. It was like everything worth knowing had already been known, everything worth doing already done, and a million times over. We were happy enough, with our drugs and our slaves, and our endless diversions. But we were on our way out: something had gone, some zest, some spice, that made it all worthwhile.Now you get to live as long as you want, as long as you don't get killed. Life is dangerous again. And, somehow, that suddenly makes it all worth living."[/I] Mindjammer contains exotic races and new careers, sentient starship characters, far future technologies including the interstellar "Mindscape" and technological psionics, new skills and stunts, new starships, rules for interstellar cultures and cultural conflict, starmaps, worlds and a detailed background of a huge Star Empire and its allies and foes. There's also a complete campaign of four linked scenarios, "The Black Zone", including some spectacular Starblazer action with combat walkers, mass battles, and terrifying alien technologies! You can find out more about the Mindjammer supplement by downloading the Introduction To Mindjammer free pdf over at [URL="http://www.mindjammer.com"]www.mindjammer.com[/URL] or [URL="http://www.rpgnow.com"]www.rpgnow.com[/URL] where you can also find the free introductory adventure 'Escape From Venu'. Mindjammer is the work of a passionate industry writer, Sarah Newton, whose work includes post-apocalyptic, horror, and techno-fantasy material for Chaosium's Basic Roleplaying and soon-to-be-published short Lovecraftian fiction. Sarah is also working with Starblazers' Chris Birch on the forthcoming Starblazer Adventures: Chronicles Of Anglerre fantasy RPG and is currently writing several adventure supplements for Mindjammer. "[I]Mindjammer and Starblazer is a match made in heaven for me,[/I]” said Sarah. "[I]Starblazer has the rules, the flexibility, and the sheer gaming vision to allow for truly up-to-date, 21st century science-fiction with its hyper-advanced technologies and transhuman themes. It's a game which gives you tools for some spectacular action, and with Mindjammer we've really tried to take full advantage and blaze some new trails through the stars![/I]" The 160 page Mindjammer supplement is due to be released in November this year by Cubicle 7 Entertainment Ltd with further supplements due in [B]2010[/B]. For further info please contact Chris Birch, [EMAIL="pr@cubicle7.co.uk"]pr@cubicle7.co.uk[/EMAIL] [B][SIZE=1]About Cubicle 7 Entertainment Ltd[/SIZE][/B] [SIZE=1]Founded in 2006 Cubicle 7 Entertainment was set up by Angus Abranson and Dominic McDowall-Thomas, two gaming entrepreneurs who wanted to create a games publisher fostering some truly iconic brands. Since then the company has published role playing games from a growing list of properties including Victoriana, SLA Industries, Starblazer Adventures (based on DC Thomson’s 80’s Starblazer comic series) and 7th Circle’s Chinese fantasy Qin. In June 2009 Cubicle 7 announced it had joined the Rebellion Group. [/SIZE] [SIZE=1]Victoriana is a fabulous fusion of Victorian adventure and fantasy myth, SLA Industries is a gritty futuristic urban horror fuelled by classic British punk imagery, whilst Starblazer Adventure is set firmly in the heart of classic 80’s space opera where gigantic fleets prowl the starlanes and devilish scientists operate enormous engines of destruction. The English translation of French publisher 7th Circle’s Qin propels players in to the epic fantasies and tragic events of ancient Chinese legend.[/SIZE] [/QUOTE]
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