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Cubicle 7 No Longer Producing The One Ring and Adventures in Middle Earth
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<blockquote data-quote="GreyLord" data-source="post: 7915091" data-attributes="member: 4348"><p>I liked MERP, it seemed to get one thing down that many others didn't. Combat was deadly.</p><p></p><p>Even more deadly than 5e.</p><p></p><p>When you have Dragons being equivalent of level 150, and Wizards like Saruman being similar...a maximum of level 10 isn't all that great. </p><p></p><p>You can extrapolate, but it still is a long ways to dealing with many of the more powerful creatures.</p><p></p><p>Orcs and others are pretty reasonable threats, and in a way far more deadly than what you see in 5e or derivatives. One orc can lay your 3rd or even 5th level character to rest...if played right by the GM.</p><p></p><p>Magic may be somewhat abundant, but spells are still harder to gain and cast than in 5e (or any version of D&D for that matter).</p><p></p><p>That doesn't make MERP better than AiME or TOR, just a different flavor for a different feel for the books.</p><p></p><p>I think it depends on how you view the books and how you view combat. Combat is far easier to survive at low level in the new games, while it was something to avoid at all costs in may ways in the MERPS at low level.</p><p></p><p>Travel and lands may be better replicated by TOR, while ideas of the rest and recuperation seem to be imitated by it as well in better form.</p><p></p><p>I think it really boils down to preference. I'd probably prefer MERPS, but that may be simply from not having a good GM run TOR or AiME.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7915091, member: 4348"] I liked MERP, it seemed to get one thing down that many others didn't. Combat was deadly. Even more deadly than 5e. When you have Dragons being equivalent of level 150, and Wizards like Saruman being similar...a maximum of level 10 isn't all that great. You can extrapolate, but it still is a long ways to dealing with many of the more powerful creatures. Orcs and others are pretty reasonable threats, and in a way far more deadly than what you see in 5e or derivatives. One orc can lay your 3rd or even 5th level character to rest...if played right by the GM. Magic may be somewhat abundant, but spells are still harder to gain and cast than in 5e (or any version of D&D for that matter). That doesn't make MERP better than AiME or TOR, just a different flavor for a different feel for the books. I think it depends on how you view the books and how you view combat. Combat is far easier to survive at low level in the new games, while it was something to avoid at all costs in may ways in the MERPS at low level. Travel and lands may be better replicated by TOR, while ideas of the rest and recuperation seem to be imitated by it as well in better form. I think it really boils down to preference. I'd probably prefer MERPS, but that may be simply from not having a good GM run TOR or AiME. [/QUOTE]
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Cubicle 7 No Longer Producing The One Ring and Adventures in Middle Earth
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