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<blockquote data-quote="freyar" data-source="post: 3775130" data-attributes="member: 40227"><p>Continuing...</p><p></p><p><strong>Special Attacks</strong> Same as the base creature plus</p><p><em>Rage (Ex)</em> Three times a day, immediately upon being injured by a nonreptilian creature, an ur-histachii enters into a berserk state similar to a barbarian's rage. It gains +4 to Str, a +2 morale bonus to Will saves, and 6 additional hit points (these are not lost first the way that temporary hit points are), but it takes a -2 penalty to AC. Because it is undead, an ur-histachii does not become fatigued after its rage ends. An ur-histachii cannot control its rages.</p><p></p><p><strong>Special Qualities</strong> Same as the base creature plus</p><p><em>Undead Traits:</em> <ul> <li data-xf-list-type="ul">No Constitution score.</li> <li data-xf-list-type="ul">Darkvision out to 60 feet.</li> <li data-xf-list-type="ul">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</li> <li data-xf-list-type="ul">Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</li> <li data-xf-list-type="ul">Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</li> <li data-xf-list-type="ul">Negative energy (such as an inflict spell) can heal ur-histachii. </li> <li data-xf-list-type="ul">Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</li> <li data-xf-list-type="ul">Uses its Charisma modifier for Concentration checks.</li> <li data-xf-list-type="ul">Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</li> <li data-xf-list-type="ul">Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect ur-histachii. These spells turn ur-histachii back into the living creatures they were before becoming undead.</li> <li data-xf-list-type="ul">Ur-histachii do not breathe, eat, or sleep.</li> </ul><p></p><p>And more to come...</p></blockquote><p></p>
[QUOTE="freyar, post: 3775130, member: 40227"] Continuing... [b]Special Attacks[/b] Same as the base creature plus [i]Rage (Ex)[/i] Three times a day, immediately upon being injured by a nonreptilian creature, an ur-histachii enters into a berserk state similar to a barbarian's rage. It gains +4 to Str, a +2 morale bonus to Will saves, and 6 additional hit points (these are not lost first the way that temporary hit points are), but it takes a -2 penalty to AC. Because it is undead, an ur-histachii does not become fatigued after its rage ends. An ur-histachii cannot control its rages. [b]Special Qualities[/b] Same as the base creature plus [i]Undead Traits:[/i][list] [*]No Constitution score. [*]Darkvision out to 60 feet. [*]Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). [*]Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. [*]Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. [*]Negative energy (such as an inflict spell) can heal ur-histachii. [*]Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). [*]Uses its Charisma modifier for Concentration checks. [*]Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. [*]Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect ur-histachii. These spells turn ur-histachii back into the living creatures they were before becoming undead. [*]Ur-histachii do not breathe, eat, or sleep. [/list] And more to come... [/QUOTE]
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