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<blockquote data-quote="freyar" data-source="post: 3486845" data-attributes="member: 40227"><p><strong>Ur-Histachii</strong></p><p></p><p><strong><span style="font-size: 12px">Ur-Histachii</span></strong></p><p></p><p>Ur-Histachii is an acquired template that can be added to any human (henceforth the ``base creature'').</p><p></p><p><strong>Type:</strong> The base creature's type changes to Undead (Augmented Humanoid, Reptilian). Do not recalculate base attack bonus or base saves.</p><p><strong>Hit Dice:</strong> Current and future hit dice become d12.</p><p><strong>Armor Class:</strong> The base creature gains a +4 natural armor bonus.</p><p><strong>Attacks:</strong> The base creature gains 2 claws and a bite as natural weapons. The claws deal 1d4 + Str bonus damage (as primary natural weapons) and the bite deals 1d3 +1/2 Str bonus damage (secondary natural weapon).</p><p><strong>Special Attacks:</strong> Same as base creature plus <ul> <li data-xf-list-type="ul"><em>Rage (Ex):</em> Three times a day, immediately upon being injured by a nonreptilian creature, an ur-histachii enters into a berserk state similar to a barbarian's rage. It gains +4 to Str, a +2 morale bonus to Will saves, and 6 additional hit points (these are not lost first the way that temporary hit points are), but it takes a -2 penalty to AC. Because it is undead, an ur-histachii does not become fatigued after its rage ends. The rage lasts<br /> for 3+ Cha modifier rounds. An ur-histachii cannot control its rages.</li> </ul><p><strong>Special Qualities:</strong> Same as base creature plus <em>undead traits</em> (see below) and <em>turn resistance</em> +2.</p><p><strong>Abilities:</strong> Dex +2, Con -, Int -8 (to a minimum of 3), Cha -4</p><p><strong>Skills:</strong> Adjust the total number of skill ranks for the ur-histachii's new Int score but do not otherwise change skills.</p><p><strong>Feats:</strong> Gains Alertness as a bonus feat.</p><p><strong>Climate/Terrain:</strong>} Underground or Warm Land</p><p><strong>Organization:</strong> Solitary or Clutch (2d4)</p><p><strong>Challenge Rating:</strong> As base creature +1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually changes to chaotic evil.</p><p><strong>Advancement:</strong> - (and see below)</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p><strong>Undead Traits:</strong> <ul> <li data-xf-list-type="ul"> Darkvision out to 60 feet.</li> <li data-xf-list-type="ul"> Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</li> <li data-xf-list-type="ul"> Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</li> <li data-xf-list-type="ul"> Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</li> <li data-xf-list-type="ul"> Negative energy (such as an inflict spell) can heal ur-histachii.</li> <li data-xf-list-type="ul"> Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</li> <li data-xf-list-type="ul"> Uses its Charisma modifier for Concentration checks.</li> <li data-xf-list-type="ul"> Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</li> <li data-xf-list-type="ul"> Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect ur-histachii. These spells turn ur-histachii back into the living creatures they were before becoming undead.</li> <li data-xf-list-type="ul"> Ur-histachii do not breathe, eat, or sleep.</li> </ul><p></p><p><em>What at first appears to be a reptilian humanoid, almost a tail-less lizardfolk, is on closer inspection an undead abomination. This creature's eyes are nothing more than empty voids, and mold grows from oozing wounds in its gray, scaly, lifeless skin. The scent of mildew wafts from it.</em></p><p></p><p>An ur-histachii is a disgusting reptilian undead created from humans in a 3-day long ritual involving magical potions, ointments, oils, and incantations. Due to the stress involved in the ritual, only eight ur-histachii can be created at one time. They are utterly loyal to their creators and other designated masters.</p><p></p><p>Ur-histachii cannot speak properly, but they understand Common.</p><p></p><p><strong><span style="font-size: 12px">Combat Strategies and Tactics</span></strong></p><p></p><p>An ur-histachii will use strategies as complicated as its intelligence allows, which is usually not complicated at all. Typically, they will attack any nonreptilian creature in sight, often forgetting to use any special abilities they might have in their rush to attack the offending creature. Most of the time, since they will sustain an injury, they will end up in a rage very quickly.</p><p></p><p><strong><span style="font-size: 12px">Sample Encounters</span></strong></p><p></p><p>Ur-histachii always follow the commands of their creators and other designees, who use them in various ways.</p><p></p><p><strong>Clutch (EL 1-10):</strong> A common use of ur-histachii is as guards in groups of 2d4, </p><p>typically for areas such as tombs and meeting places. These ur-histachii are also usually based on first-level warriors, though some may have a few levels.</p><p></p><p><em>EL4:</em> Four War1 ur-histachii guard a shrine to an obscure reptilian demon lord.</p><p></p><p><strong>Assasin (EL 4-10):</strong> The rare ur-histachii with several class levels is often used as an assassin, teleported directly into the homes of their creator's enemies. They are almost certain to enter a rage, and they can be quite deadly.</p><p></p><p><em>EL 6:</em> The PCs have made an enemy of an evil wizard, and they awake one night to find themselves under attack by a fifth-level ur-histachii rogue.</p><p></p><p><strong><span style="font-size: 12px">Ecology and Society</span></strong></p><p></p><p>Ur-histachii are extremely rare undead, since only a few spellcasters have discovered the secret of their creation. However, those who do know how to create ur-histachii seem to do so with wild abandon, so it is very possible to find a reasonable number of ur-histachii in a relatively small area. Because they are undead, they make ideal guardians for sealed crypts</p><p>and similar locations that are closed off from food and fresh air.</p><p></p><p>Unlike most other undead, ur-histachii are rather impetuous, relatively noisy (grunting and hissing to themselves) unless instructed to remain silent. Also, even though they need no sustenance, ur-histachii love to ``eat,'' chewing on carrion, rats, worms, other vermin or small animals, or even inorganic objects. It is ill-advised to assign ur-histachii to guard anything valuable, as they may very well forget their instructions and start chewing it!</p><p></p><p>For some reason, the rage ability of ur-histachii seems to wear out their undead bodies quickly. It is quite rare for an ur-histachii to last more than a year past their creation without falling spontaneously into dust, and no ur-histachii have been known to exist more</p><p>than five years after their transformation into undead. In addition, the process that transforms them into undead decreases their intelligence greatly, reducing the skills that they know and leaving them nearly mindless.</p><p></p><p><strong>Alignment:</strong> Regardless of the alignment of the original human, the ur-histachii's alignment changes to CE 99% of the time.</p><p></p><p><strong>Advancement:</strong> Ur-histachii do not advance after their transformation into undead. However, since they are transformed humans, they are often advanced beyond ``base statistics.''</p><p></p><p><strong>Treasure:</strong> Ur-histachii have no treasure of their own, but they are often found guarding areas with valuables owned by their masters.</p><p></p><p><strong>Lore</strong></p><p>A Knowledge (Religion) check reveals</p><p>[code]</p><p>DC Result</p><p>15 This disgusting creature is an undead known as an ur-histachii. </p><p> Reveals undead traits.</p><p>20 Ur-histachii enter dangerous rages when they are injured by </p><p> nonreptilian creatures.</p><p>25 Ur-histachii are created from human subjects in a days-long ritual.</p><p>30 Reveals organizations or spellcasters who are capable of creating </p><p> ur-histachii.</p><p>[/code]</p><p></p><p><strong><span style="font-size: 12px">Sample Ur-Histachii</span></strong></p><p></p><p>Statblocks for ur-histachii based on a human War 1 and a human Rog 5 are available in the PDF file <a href="http://www.physics.mcgill.ca/~frey/dnd/cult.pdf" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="freyar, post: 3486845, member: 40227"] [b]Ur-Histachii[/b] [b][SIZE=3]Ur-Histachii[/SIZE][/b] Ur-Histachii is an acquired template that can be added to any human (henceforth the ``base creature''). [B]Type:[/B] The base creature's type changes to Undead (Augmented Humanoid, Reptilian). Do not recalculate base attack bonus or base saves. [b]Hit Dice:[/b] Current and future hit dice become d12. [b]Armor Class:[/b] The base creature gains a +4 natural armor bonus. [b]Attacks:[/b] The base creature gains 2 claws and a bite as natural weapons. The claws deal 1d4 + Str bonus damage (as primary natural weapons) and the bite deals 1d3 +1/2 Str bonus damage (secondary natural weapon). [b]Special Attacks:[/b] Same as base creature plus [list] [*][i]Rage (Ex):[/i] Three times a day, immediately upon being injured by a nonreptilian creature, an ur-histachii enters into a berserk state similar to a barbarian's rage. It gains +4 to Str, a +2 morale bonus to Will saves, and 6 additional hit points (these are not lost first the way that temporary hit points are), but it takes a -2 penalty to AC. Because it is undead, an ur-histachii does not become fatigued after its rage ends. The rage lasts for 3+ Cha modifier rounds. An ur-histachii cannot control its rages.[/list] [b]Special Qualities:[/b] Same as base creature plus [i]undead traits[/i] (see below) and [i]turn resistance[/i] +2. [b]Abilities:[/b] Dex +2, Con -, Int -8 (to a minimum of 3), Cha -4 [b]Skills:[/b] Adjust the total number of skill ranks for the ur-histachii's new Int score but do not otherwise change skills. [b]Feats:[/b] Gains Alertness as a bonus feat. [b]Climate/Terrain:[/b]} Underground or Warm Land [b]Organization:[/b] Solitary or Clutch (2d4) [b]Challenge Rating:[/b] As base creature +1 [b]Treasure:[/b] None [b]Alignment:[/b] Usually changes to chaotic evil. [b]Advancement:[/b] - (and see below) [b]Level Adjustment:[/b] +3 [b]Undead Traits:[/b][list] [*] Darkvision out to 60 feet. [*] Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). [*] Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. [*] Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. [*] Negative energy (such as an inflict spell) can heal ur-histachii. [*] Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). [*] Uses its Charisma modifier for Concentration checks. [*] Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. [*] Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect ur-histachii. These spells turn ur-histachii back into the living creatures they were before becoming undead. [*] Ur-histachii do not breathe, eat, or sleep.[/list] [i]What at first appears to be a reptilian humanoid, almost a tail-less lizardfolk, is on closer inspection an undead abomination. This creature's eyes are nothing more than empty voids, and mold grows from oozing wounds in its gray, scaly, lifeless skin. The scent of mildew wafts from it.[/i] An ur-histachii is a disgusting reptilian undead created from humans in a 3-day long ritual involving magical potions, ointments, oils, and incantations. Due to the stress involved in the ritual, only eight ur-histachii can be created at one time. They are utterly loyal to their creators and other designated masters. Ur-histachii cannot speak properly, but they understand Common. [b][SIZE=3]Combat Strategies and Tactics[/SIZE][/b] An ur-histachii will use strategies as complicated as its intelligence allows, which is usually not complicated at all. Typically, they will attack any nonreptilian creature in sight, often forgetting to use any special abilities they might have in their rush to attack the offending creature. Most of the time, since they will sustain an injury, they will end up in a rage very quickly. [b][SIZE=3]Sample Encounters[/SIZE][/b] Ur-histachii always follow the commands of their creators and other designees, who use them in various ways. [b]Clutch (EL 1-10):[/b] A common use of ur-histachii is as guards in groups of 2d4, typically for areas such as tombs and meeting places. These ur-histachii are also usually based on first-level warriors, though some may have a few levels. [i]EL4:[/i] Four War1 ur-histachii guard a shrine to an obscure reptilian demon lord. [b]Assasin (EL 4-10):[/b] The rare ur-histachii with several class levels is often used as an assassin, teleported directly into the homes of their creator's enemies. They are almost certain to enter a rage, and they can be quite deadly. [i]EL 6:[/i] The PCs have made an enemy of an evil wizard, and they awake one night to find themselves under attack by a fifth-level ur-histachii rogue. [b][SIZE=3]Ecology and Society[/SIZE][/b] Ur-histachii are extremely rare undead, since only a few spellcasters have discovered the secret of their creation. However, those who do know how to create ur-histachii seem to do so with wild abandon, so it is very possible to find a reasonable number of ur-histachii in a relatively small area. Because they are undead, they make ideal guardians for sealed crypts and similar locations that are closed off from food and fresh air. Unlike most other undead, ur-histachii are rather impetuous, relatively noisy (grunting and hissing to themselves) unless instructed to remain silent. Also, even though they need no sustenance, ur-histachii love to ``eat,'' chewing on carrion, rats, worms, other vermin or small animals, or even inorganic objects. It is ill-advised to assign ur-histachii to guard anything valuable, as they may very well forget their instructions and start chewing it! For some reason, the rage ability of ur-histachii seems to wear out their undead bodies quickly. It is quite rare for an ur-histachii to last more than a year past their creation without falling spontaneously into dust, and no ur-histachii have been known to exist more than five years after their transformation into undead. In addition, the process that transforms them into undead decreases their intelligence greatly, reducing the skills that they know and leaving them nearly mindless. [b]Alignment:[/b] Regardless of the alignment of the original human, the ur-histachii's alignment changes to CE 99% of the time. [b]Advancement:[/b] Ur-histachii do not advance after their transformation into undead. However, since they are transformed humans, they are often advanced beyond ``base statistics.'' [b]Treasure:[/b] Ur-histachii have no treasure of their own, but they are often found guarding areas with valuables owned by their masters. [b]Lore[/b] A Knowledge (Religion) check reveals [code] DC Result 15 This disgusting creature is an undead known as an ur-histachii. Reveals undead traits. 20 Ur-histachii enter dangerous rages when they are injured by nonreptilian creatures. 25 Ur-histachii are created from human subjects in a days-long ritual. 30 Reveals organizations or spellcasters who are capable of creating ur-histachii. [/code] [b][SIZE=3]Sample Ur-Histachii[/SIZE][/b] Statblocks for ur-histachii based on a human War 1 and a human Rog 5 are available in the PDF file [url=http://www.physics.mcgill.ca/~frey/dnd/cult.pdf]here[/url]. [/QUOTE]
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