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<blockquote data-quote="freyar" data-source="post: 3486849" data-attributes="member: 40227"><p><strong>Wyvern Drake</strong></p><p></p><p><strong><span style="font-size: 12px">Wyvern Drake</span></strong></p><p><strong>Gargantuan Dragon</strong></p><p><strong>Hit Dice:</strong> 10d12+80 (145 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 20 ft., fly 60 ft. (average)</p><p><strong>Armor Class:</strong> see table</p><p><strong>Base Attack/Grapple:</strong> +10/+37</p><p><strong>Attack:</strong> Sting +21 melee (2d6+15 plus poison) or talon +21 melee (2d8+7) or bite +21 melee (4d6+7)</p><p><strong>Full Attack:</strong> Sting +21 melee (2d6+15 plus poison) and bite +19 melee (4d6+7) and 2 wings +19 melee (2d6+7) and 2 talons +19 melee (2d8+7)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Poison, breath weapon (see table), crush 4d6+22, bombing</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., low-light vision, scent, immunity to sleep, paralysis effects, and energy (see table)</p><p><strong>Saves:</strong> Fort +15, Ref +8, Will +8</p><p><strong>Abilities:</strong> Str 40, Dex 13, Con 27, Int 10, Wis 12, Cha 11</p><p><strong>Skills:</strong> Bluff +13, Intimidate +15, Listen +14, Move Silently +14, Search+13, Spot +18</p><p><strong>Feats:</strong> Alertness, Flyby Attack, Snatch, Wingover, Multiattack[sup]B[/sup]</p><p><strong>Environment:</strong> Warm hills</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> see table</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always lawful or chaotic evil (see table)</p><p><strong>Advancement:</strong> 11-15 HD (Gargantuan); 16-30 HD (Colossal)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This massive monster must be a dragon, though it is hardly as majestic as you had expected. Its hide is an ugly dull brown in color, and why does it only have two legs? Still, it's impressive enough, with large scales, long talons, and a wicked barb at the end of its long, muscular tail.</em></p><p></p><p>Larger and stronger than all but the largest wyverns, wyvern drakes might be the missing link between wyverns and true dragons. However, some conflict long ago seems to have wiped out the metallic wyvern drakes and driven the chromatics nearly to extinction. Recently, though, mages have learned to infuse wyvern eggs with draconic essence, recreating the mighty wyvern drake. Perhaps they were inspired by sighting one of these rare creatures and wished to harness the power of a dragon without dealing with its forceful personality.</p><p></p><p><strong><span style="font-size: 12px">Combat Strategies & Tactics</span></strong></p><p> Wyvern drakes are intelligent and canny fighters, especially compared to the average wyvern. Despite their formidable size and strength, they are somewhat frail, so they prefer to attack from a distance by bombing or their breath weapon, especially to soften up opponents. When they close to melee distance, they will usually attack the most annoying opponents with their sting first on a fly-by attack, reserving full attacks and their crush ability for the end of a fight.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC23 (DC 10+1/2 racial HD+Con modifier), initial damage death, secondary damage 2d6 Con.</p><p></p><p><strong>Crush (Ex):</strong> A flying or jumping wyvern drake can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents of Medium size or smaller (Large or smaller for Colossal wyvern drakes). </p><p></p><p>A crush attack affects as many creatures as can fit under the wyvern drake's body. Creatures in the affected area must succeed on a DC23 Reflex save (DC 10+1/2 racial HD+Con modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the wyvern drake moves off them. If the chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. A crush attack deals 4d6+22 hp (4d6+1-1/2 Str bonus) of damage.</p><p></p><p><strong>Breath Weapon (Su):</strong> A wyvern drake has the same breath weapon as an adult dragon of the same dragon variety (see the table), usable every 1d4 rounds </p><p></p><p><strong>Skills:</strong> Wyvern drakes have a +4 racial bonus to Spot checks.</p><p></p><p><strong>Breath Weapon</strong></p><p>[code]</p><p>Variety Weapon Damage</p><p>Black 80-foot line of acid 12d4</p><p>Blue 100-foot line of lightning 12d8</p><p>Green 50-foot cone of corrosive (acid) gas 12d6</p><p>Red 50-foot cone of fire 12d10</p><p>White 40-foot cone of cold 6d6</p><p>[/code]</p><p></p><p><strong>Alignment, AC, Energy Immunity, CR</strong></p><p>[code]</p><p>Dragon AL AC Immunity CR</p><p>Black CE 21 Acid 13</p><p> (-4 size, +1 dex, +14 natural)</p><p> touch 7, flat-footed 20</p><p>Blue LE 22 Electricity 14</p><p> (-4 size, +1 dex, +15 natural)</p><p> touch 7, flat-footed 21</p><p>Green LE 22 Acid 14</p><p> (-4 size, +1 dex, +15 natural)</p><p> touch 7, flat-footed 21</p><p>Red CE 25 Fire 15</p><p> (-4 size, +1 dex, +18 natural)</p><p> touch 7, flat-footed 24</p><p>White CE 21 Cold 12</p><p> (-4 size, +1 dex, +14 natural)</p><p> touch 7, flat-footed 20</p><p>[/code]</p><p></p><p><strong><span style="font-size: 12px">Sample Encounters</span></strong></p><p>Most wyvern drakes, wild or "domesticated,'' are solitary creatures. In the wild, they come together only infrequently to mate and raise young, while it is rare that a wizard or sorceror has enough resources --- and patience --- to replace any companions that a wyvern drake might devour. </p><p></p><p><strong>Destroyer (EL 12-15):</strong> It is usually a delicate issue to keep something as large as a full-grown wyvern drake a secret, so most of their masters don't try. </p><p></p><p><em>EL 14:</em> A druidic circle learned the secrets of wyvern drake breeding from a wizard that they "convinced" to aid them. Now their control a blue wyvern drake, and they have several frontier towns in their sights. Will the heros be able to stop them?</p><p></p><p><strong>Family (EL 14-17):</strong> You don't want to run into a family of wyvern drakes, since the parents are very protective of their children.</p><p></p><p><em>EL 14:</em> While exploring ancient ruins in the tundra, the PCs stumble across a large cave filled with the gathered treasure of the lost city --- a wyvern drake lair. Unfortunately, a young white wyvern drake (use the statistics for a half-white-dragon wyvern) is at home, and its parents, so far willing to ignore the party, become more than a little aggravated.</p><p></p><p><strong><span style="font-size: 12px">Ecology & Society</span></strong></p><p></p><p>Wild wyvern drakes live a solitary life, usually coming together only for a few months or a year at a time to mate and raise young to a fledgling state. Wyvern drakes need to eat the equivalent of a cow or horse per day, which necessitates a large hunting range. They can fly up to 300 miles in a day searching for food, though they typically pick a 25 mile-square region to hunt at a given time. Despite their appetites, wyvern drakes rarely fight each other and view cannibalism as a last resort, more distasteful even than eating carrion. Therefore, they tend to lair in hills or mountains overlooking well-used trade routes, which ensures a steady supply of food and treasure.</p><p></p><p>Wild wyvern drakes are still exceedingly rare, though their numbers have increased as more mages have begun breeding them (and inevitably losing a few). Captive wyvern drakes are usually considered too large to be effective guardians, except outside a fortress, so they are more often used as aerial combatants or even mounts.</p><p></p><p><strong>Alignment:</strong> A wyvern drake always has the alignment of its dragon variety (see table above).</p><p></p><p><strong>Treasure:</strong> Wild wyvern drakes keep double standard treasure in their lairs, hording it just like true dragons. Captive wyvern drakes usually have no treasure of their own, though they usually work for masters with a great deal of wealth.</p><p></p><p><strong>Lore</strong></p><p>[code]</p><p>DC Result</p><p>20 This is a wyvern drake, a rare dragon hybrid.</p><p> Reveals dragon traits.</p><p>25 A wyvern drake has a breath weapon,</p><p> based on its variety.</p><p>30 Wyven drakes were nearly wiped out in a</p><p> long-ago draconic war, but they are now</p><p> bred by mages as powerful servants.</p><p>35 This level of success reveals organizations or </p><p> spellcasters who might control a wyvern drake.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="freyar, post: 3486849, member: 40227"] [b]Wyvern Drake[/b] [B][SIZE=3]Wyvern Drake[/SIZE][/B] [B]Gargantuan Dragon[/B] [B]Hit Dice:[/B] 10d12+80 (145 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 20 ft., fly 60 ft. (average) [B]Armor Class:[/B] see table [B]Base Attack/Grapple:[/B] +10/+37 [B]Attack:[/B] Sting +21 melee (2d6+15 plus poison) or talon +21 melee (2d8+7) or bite +21 melee (4d6+7) [B]Full Attack:[/B] Sting +21 melee (2d6+15 plus poison) and bite +19 melee (4d6+7) and 2 wings +19 melee (2d6+7) and 2 talons +19 melee (2d8+7) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Poison, breath weapon (see table), crush 4d6+22, bombing [B]Special Qualities:[/B] Darkvision 60 ft., low-light vision, scent, immunity to sleep, paralysis effects, and energy (see table) [B]Saves:[/B] Fort +15, Ref +8, Will +8 [B]Abilities:[/B] Str 40, Dex 13, Con 27, Int 10, Wis 12, Cha 11 [B]Skills:[/B] Bluff +13, Intimidate +15, Listen +14, Move Silently +14, Search+13, Spot +18 [B]Feats:[/B] Alertness, Flyby Attack, Snatch, Wingover, Multiattack[sup]B[/sup] [B]Environment:[/B] Warm hills [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] see table [B]Treasure:[/B] Standard [B]Alignment:[/B] Always lawful or chaotic evil (see table) [B]Advancement:[/B] 11-15 HD (Gargantuan); 16-30 HD (Colossal) [B]Level Adjustment:[/B] - [i]This massive monster must be a dragon, though it is hardly as majestic as you had expected. Its hide is an ugly dull brown in color, and why does it only have two legs? Still, it's impressive enough, with large scales, long talons, and a wicked barb at the end of its long, muscular tail.[/i] Larger and stronger than all but the largest wyverns, wyvern drakes might be the missing link between wyverns and true dragons. However, some conflict long ago seems to have wiped out the metallic wyvern drakes and driven the chromatics nearly to extinction. Recently, though, mages have learned to infuse wyvern eggs with draconic essence, recreating the mighty wyvern drake. Perhaps they were inspired by sighting one of these rare creatures and wished to harness the power of a dragon without dealing with its forceful personality. [b][size=3]Combat Strategies & Tactics[/size][/b] Wyvern drakes are intelligent and canny fighters, especially compared to the average wyvern. Despite their formidable size and strength, they are somewhat frail, so they prefer to attack from a distance by bombing or their breath weapon, especially to soften up opponents. When they close to melee distance, they will usually attack the most annoying opponents with their sting first on a fly-by attack, reserving full attacks and their crush ability for the end of a fight. [b]Poison (Ex):[/b] Injury, Fortitude DC23 (DC 10+1/2 racial HD+Con modifier), initial damage death, secondary damage 2d6 Con. [b]Crush (Ex):[/b] A flying or jumping wyvern drake can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents of Medium size or smaller (Large or smaller for Colossal wyvern drakes). A crush attack affects as many creatures as can fit under the wyvern drake's body. Creatures in the affected area must succeed on a DC23 Reflex save (DC 10+1/2 racial HD+Con modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the wyvern drake moves off them. If the chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. A crush attack deals 4d6+22 hp (4d6+1-1/2 Str bonus) of damage. [b]Breath Weapon (Su):[/b] A wyvern drake has the same breath weapon as an adult dragon of the same dragon variety (see the table), usable every 1d4 rounds [b]Skills:[/b] Wyvern drakes have a +4 racial bonus to Spot checks. [b]Breath Weapon[/b] [code] Variety Weapon Damage Black 80-foot line of acid 12d4 Blue 100-foot line of lightning 12d8 Green 50-foot cone of corrosive (acid) gas 12d6 Red 50-foot cone of fire 12d10 White 40-foot cone of cold 6d6 [/code] [b]Alignment, AC, Energy Immunity, CR[/b] [code] Dragon AL AC Immunity CR Black CE 21 Acid 13 (-4 size, +1 dex, +14 natural) touch 7, flat-footed 20 Blue LE 22 Electricity 14 (-4 size, +1 dex, +15 natural) touch 7, flat-footed 21 Green LE 22 Acid 14 (-4 size, +1 dex, +15 natural) touch 7, flat-footed 21 Red CE 25 Fire 15 (-4 size, +1 dex, +18 natural) touch 7, flat-footed 24 White CE 21 Cold 12 (-4 size, +1 dex, +14 natural) touch 7, flat-footed 20 [/code] [b][size=3]Sample Encounters[/size][/b] Most wyvern drakes, wild or "domesticated,'' are solitary creatures. In the wild, they come together only infrequently to mate and raise young, while it is rare that a wizard or sorceror has enough resources --- and patience --- to replace any companions that a wyvern drake might devour. [b]Destroyer (EL 12-15):[/b] It is usually a delicate issue to keep something as large as a full-grown wyvern drake a secret, so most of their masters don't try. [i]EL 14:[/i] A druidic circle learned the secrets of wyvern drake breeding from a wizard that they "convinced" to aid them. Now their control a blue wyvern drake, and they have several frontier towns in their sights. Will the heros be able to stop them? [b]Family (EL 14-17):[/b] You don't want to run into a family of wyvern drakes, since the parents are very protective of their children. [i]EL 14:[/i] While exploring ancient ruins in the tundra, the PCs stumble across a large cave filled with the gathered treasure of the lost city --- a wyvern drake lair. Unfortunately, a young white wyvern drake (use the statistics for a half-white-dragon wyvern) is at home, and its parents, so far willing to ignore the party, become more than a little aggravated. [b][size=3]Ecology & Society[/size][/b] Wild wyvern drakes live a solitary life, usually coming together only for a few months or a year at a time to mate and raise young to a fledgling state. Wyvern drakes need to eat the equivalent of a cow or horse per day, which necessitates a large hunting range. They can fly up to 300 miles in a day searching for food, though they typically pick a 25 mile-square region to hunt at a given time. Despite their appetites, wyvern drakes rarely fight each other and view cannibalism as a last resort, more distasteful even than eating carrion. Therefore, they tend to lair in hills or mountains overlooking well-used trade routes, which ensures a steady supply of food and treasure. Wild wyvern drakes are still exceedingly rare, though their numbers have increased as more mages have begun breeding them (and inevitably losing a few). Captive wyvern drakes are usually considered too large to be effective guardians, except outside a fortress, so they are more often used as aerial combatants or even mounts. [b]Alignment:[/b] A wyvern drake always has the alignment of its dragon variety (see table above). [b]Treasure:[/b] Wild wyvern drakes keep double standard treasure in their lairs, hording it just like true dragons. Captive wyvern drakes usually have no treasure of their own, though they usually work for masters with a great deal of wealth. [b]Lore[/b] [code] DC Result 20 This is a wyvern drake, a rare dragon hybrid. Reveals dragon traits. 25 A wyvern drake has a breath weapon, based on its variety. 30 Wyven drakes were nearly wiped out in a long-ago draconic war, but they are now bred by mages as powerful servants. 35 This level of success reveals organizations or spellcasters who might control a wyvern drake. [/code] [/QUOTE]
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