Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cultivating Poison Components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2825941" data-attributes="member: 23094"><p>Are you using the base Craft (Poisonmaking) skill? Or are you using the updated rules from Complete Adventurer?</p><p></p><p>Assuming the first, the answer's easy.</p><p></p><p>Let's say you kill a dragon, and want to harvest from it the raw components of dragon bile (a rather nasty potion).</p><p></p><p>Dragon bile, the poison, costs 1,500gp per dose. Per standard Craft rules, that requires 500gp worth of "raw materials." We'll assume that most of that is actual dragon bile (450gp) and the rest (50gp) is assorted herbs, reagents, and other stuff.</p><p></p><p>So, all the DM has to do is decide how many gps worth of dragon bile you can get out of the dragon. If he says "900gp worth of bile," then you've got the majority of the raw materials for two doses of dragon bile poison; they character will need to spend an additional 100gp for assorted sundries and make some skill checks in order to process it (following normal crafting rules).</p><p></p><p>Now, as far as handling the gathering of the poison materials, I'd decide how much of the raw materials are available at maximum. In this case, the dragon had 1,000gp worth of dragon bile in his various organs. Then, have the player make a Craft (Poisonmaking) check against a particular DC. For every point by which he misses the DC, reduce the amount of raw materials he gathered (say, DC 30, -10% per missed point). In our case, the player hit DC 29, and ruined 10% of the raw materials. He therefore ended up with 900gp worth of dragon bile.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2825941, member: 23094"] Are you using the base Craft (Poisonmaking) skill? Or are you using the updated rules from Complete Adventurer? Assuming the first, the answer's easy. Let's say you kill a dragon, and want to harvest from it the raw components of dragon bile (a rather nasty potion). Dragon bile, the poison, costs 1,500gp per dose. Per standard Craft rules, that requires 500gp worth of "raw materials." We'll assume that most of that is actual dragon bile (450gp) and the rest (50gp) is assorted herbs, reagents, and other stuff. So, all the DM has to do is decide how many gps worth of dragon bile you can get out of the dragon. If he says "900gp worth of bile," then you've got the majority of the raw materials for two doses of dragon bile poison; they character will need to spend an additional 100gp for assorted sundries and make some skill checks in order to process it (following normal crafting rules). Now, as far as handling the gathering of the poison materials, I'd decide how much of the raw materials are available at maximum. In this case, the dragon had 1,000gp worth of dragon bile in his various organs. Then, have the player make a Craft (Poisonmaking) check against a particular DC. For every point by which he misses the DC, reduce the amount of raw materials he gathered (say, DC 30, -10% per missed point). In our case, the player hit DC 29, and ruined 10% of the raw materials. He therefore ended up with 900gp worth of dragon bile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cultivating Poison Components
Top