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Cultural appropriation in gaming
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<blockquote data-quote="Gradine" data-source="post: 7270343" data-attributes="member: 57112"><p>I don't think anybody could question your intentions here, which do seem genuinely noble. You definitely appear to at least have done your research and tried to treat the culture with respect (rather than rely solely on stereotypes promoted by popular culture). But it definitely seems like a good idea to critically examine the <em>impact</em> your NPC is having on your game and your players.</p><p></p><p>Granted, this would be a very different conversation if you were talking about publishing content with such an NPC. But if this is just about what's going on in your home game then all you really have to worry about are dispositions of your players. If one your players called it racist, and that was a comment that was meant to be taken more in seriousness than in jest, then it's possible you crossed a line for that player (whether they are themselves indigenous or not). So I'd just clear the air with your player concerned what about your NPC was troubling to them. Did you affect a "native" voice or syntax when speaking for them (that would cross a line for me, personally)? Does the player have close friends/family members for whom smudging is a particularly sacred ritual, not to be utilized (even fictionally) so lightly? Listen, respectfully, to your player and what they have to say, and work out a solution that both allows them to remain comfortable while still remaining true (or as true as possible) to your original conception of the character. It would probably be a good idea to also ask your other players, individually, to chime in with their own thoughts; not to allow you to dismiss the concerns of the one naysayer, but to at least just check in with their own comfort level regarding the NPC.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7270343, member: 57112"] I don't think anybody could question your intentions here, which do seem genuinely noble. You definitely appear to at least have done your research and tried to treat the culture with respect (rather than rely solely on stereotypes promoted by popular culture). But it definitely seems like a good idea to critically examine the [I]impact[/I] your NPC is having on your game and your players. Granted, this would be a very different conversation if you were talking about publishing content with such an NPC. But if this is just about what's going on in your home game then all you really have to worry about are dispositions of your players. If one your players called it racist, and that was a comment that was meant to be taken more in seriousness than in jest, then it's possible you crossed a line for that player (whether they are themselves indigenous or not). So I'd just clear the air with your player concerned what about your NPC was troubling to them. Did you affect a "native" voice or syntax when speaking for them (that would cross a line for me, personally)? Does the player have close friends/family members for whom smudging is a particularly sacred ritual, not to be utilized (even fictionally) so lightly? Listen, respectfully, to your player and what they have to say, and work out a solution that both allows them to remain comfortable while still remaining true (or as true as possible) to your original conception of the character. It would probably be a good idea to also ask your other players, individually, to chime in with their own thoughts; not to allow you to dismiss the concerns of the one naysayer, but to at least just check in with their own comfort level regarding the NPC. [/QUOTE]
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