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Cultural appropriation in gaming
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<blockquote data-quote="Dualazi" data-source="post: 7270932" data-attributes="member: 6855537"><p>This is the correct response, the complaints can and should be dismissed out of hand. It sounds like you did reasonable diligence in researching the culture in question and at least from your anecdote it doesn't seem like the NPC was played in a demeaning way. If these things are true, then what would satisfy the aggrieved player? a 1:1 conversion of existing first nation cultures? Not including anything that could be linked to them at all? It's ultimately a boring, creatively hedging mindset that doesn't make anything better, neither the feelings of those belonging to the culture in question or those trying to create interesting worlds or works. </p><p></p><p>D&D from its inception has a long history of 'cultural appropriation' anyway; most of the default settings strongly resemble major European civilizations of high-medieval/early renaissance eras, and yet I rarely see people cry about the wholesale ports of those people's cultures. Is the person who complained also going to raise a stink over the feywild/fey societies? Because most of those are taken almost verbatim from European cultural myths, most predominantly from Irish and Scottish sources. Point being is that it's silly to get offended about incredibly benign usage of existing cultures, societies, or legends, and expecting every single creative work or campaign world to have a plethora of civilizations with no real world analogues whatsoever is an unfair and unnecessary bar to hold people to.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7270932, member: 6855537"] This is the correct response, the complaints can and should be dismissed out of hand. It sounds like you did reasonable diligence in researching the culture in question and at least from your anecdote it doesn't seem like the NPC was played in a demeaning way. If these things are true, then what would satisfy the aggrieved player? a 1:1 conversion of existing first nation cultures? Not including anything that could be linked to them at all? It's ultimately a boring, creatively hedging mindset that doesn't make anything better, neither the feelings of those belonging to the culture in question or those trying to create interesting worlds or works. D&D from its inception has a long history of 'cultural appropriation' anyway; most of the default settings strongly resemble major European civilizations of high-medieval/early renaissance eras, and yet I rarely see people cry about the wholesale ports of those people's cultures. Is the person who complained also going to raise a stink over the feywild/fey societies? Because most of those are taken almost verbatim from European cultural myths, most predominantly from Irish and Scottish sources. Point being is that it's silly to get offended about incredibly benign usage of existing cultures, societies, or legends, and expecting every single creative work or campaign world to have a plethora of civilizations with no real world analogues whatsoever is an unfair and unnecessary bar to hold people to. [/QUOTE]
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