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Cultural Appropriation in role-playing games (draft)
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6705863"><p>My memory of events may be hazy but my impression wasn't that they made changes in response to people shaming them or bludgeoning them, in fact they were very careful in their public statements to indicate they were responding to people who came to them in good faith and with an interest in dialogue. I can't speak for them though, so maybe someone closer to monte cook games can weigh in. I think this was a complex event. I don't think it was as simple as someone invoking cultural appropriation, being rude about it, and getting results because they shamed monte (in fact, in the initial days some oft hostile social media posts had the opposite effect). The turning point I think was when Shanna went on the radio podcast and talked to two native Americans who had concerns. If you listen to that discussion it is the furthest thing from bludgeoning or shaming. It was a great dialogue in my view. I think what persuaded them was talking to people who were willing to engage and coming to the conclusion that they were handling crude stereotypes and that it wasn't as sensitive to native american culture as it could have been. You don't need cultural appropriation as a concept to reach that conclusion. You just need to be mindful of stereotypes and be sensitive to Native American culture. I didn't see change arise when people were shouting. I saw change begin when folks stopped shouting and started talking with one another. </p><p></p><p>I know not everyone shares this view, but I feel that bludgeoning, shaming and guilting people is generally not the most effective way to convince them. Sometimes it may certainly be called for. There are things happening in the world today that certainly require strong responses. But I think in most cases, an open and respectful dialogue is the best path to change and increased empathy. Yes, people can handle it. It doesn't really affect me all that much if someone tries to bludgeon me in a debate. The point isn't that it does irreparable harm or anything. The point is it doesn't facilitate communication. This is something you can observe in real time in conversations with people. It is just rudimentary that if you begin a disagreement with your friend or your spouse by browbeating and shaming them, it isn't going to produce good results. Why would it produce better results in a conversation about games?</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6705863"] My memory of events may be hazy but my impression wasn't that they made changes in response to people shaming them or bludgeoning them, in fact they were very careful in their public statements to indicate they were responding to people who came to them in good faith and with an interest in dialogue. I can't speak for them though, so maybe someone closer to monte cook games can weigh in. I think this was a complex event. I don't think it was as simple as someone invoking cultural appropriation, being rude about it, and getting results because they shamed monte (in fact, in the initial days some oft hostile social media posts had the opposite effect). The turning point I think was when Shanna went on the radio podcast and talked to two native Americans who had concerns. If you listen to that discussion it is the furthest thing from bludgeoning or shaming. It was a great dialogue in my view. I think what persuaded them was talking to people who were willing to engage and coming to the conclusion that they were handling crude stereotypes and that it wasn't as sensitive to native american culture as it could have been. You don't need cultural appropriation as a concept to reach that conclusion. You just need to be mindful of stereotypes and be sensitive to Native American culture. I didn't see change arise when people were shouting. I saw change begin when folks stopped shouting and started talking with one another. I know not everyone shares this view, but I feel that bludgeoning, shaming and guilting people is generally not the most effective way to convince them. Sometimes it may certainly be called for. There are things happening in the world today that certainly require strong responses. But I think in most cases, an open and respectful dialogue is the best path to change and increased empathy. Yes, people can handle it. It doesn't really affect me all that much if someone tries to bludgeon me in a debate. The point isn't that it does irreparable harm or anything. The point is it doesn't facilitate communication. This is something you can observe in real time in conversations with people. It is just rudimentary that if you begin a disagreement with your friend or your spouse by browbeating and shaming them, it isn't going to produce good results. Why would it produce better results in a conversation about games? [/QUOTE]
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