Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cultural comparisons between Eberron & Earth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="~Johnny~" data-source="post: 1624980" data-attributes="member: 16493"><p>Well, Keith has said that they made a conscious effort with Eberron not to mimic real-world cultures with Eberron, and I think they mostly succeeded. For example, there's no "Asian" culture, though the gobins of Darguun use some Asian weapons and Chinese-style monasteries are common throughout Khorvaire. There are no Indian or Mesoamerican-style cultures, though I'd say there's the suggestion of Indian and Mesoamerican influences in the architecture and styles of Aerenal, Sarlona and Q'barra.</p><p></p><p>Of the parallels, most are in the human nations. Breland reminds me a bit of the United States, in that it's more democratic than the other monarchies, it's focused on industry, and it features big, cosmopolitan cities. Aundair could be a bit French, with its vineyards and classy vibe. Karrnath is very dark and military, which recalls Sparta, and also has some German qualities. Thrane's theocracy is a bit like any European monarchy dominated by the Roman Catholic Church. The Lhazaar Principalities are like a colder-weather version of the pirate-era Caribbean. The Valenar elves have some Middle-Eastern qualities, particularly their basic aesthetic. The Talenta halflings have some Mongolian and Native American influences. In general, tribal cultures are a more represented.</p><p></p><p>In general, though, I'd say places in Eberron are more defined by fantasy themes than historical parallels. There's never been a place that combines "primitive" nature worship with modern agriculture like the Eldeen Reaches, which is very clearly the "druid country." Droaam is definitely the result if "what if a motley collection of monsters attempted to assemble their own nation?" A nation of nations like the Mror Holds -- and its near-monopoly over precious metals and gems -- isn't going to happen in a world without dwarves. The seemingly benign dictatorship of Sarlona is not a totally new concept, but is too based on the psionic powers of its rulers to reflect anything historical.</p><p></p><p>So I guess that's a long way of saying "yes and no." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="~Johnny~, post: 1624980, member: 16493"] Well, Keith has said that they made a conscious effort with Eberron not to mimic real-world cultures with Eberron, and I think they mostly succeeded. For example, there's no "Asian" culture, though the gobins of Darguun use some Asian weapons and Chinese-style monasteries are common throughout Khorvaire. There are no Indian or Mesoamerican-style cultures, though I'd say there's the suggestion of Indian and Mesoamerican influences in the architecture and styles of Aerenal, Sarlona and Q'barra. Of the parallels, most are in the human nations. Breland reminds me a bit of the United States, in that it's more democratic than the other monarchies, it's focused on industry, and it features big, cosmopolitan cities. Aundair could be a bit French, with its vineyards and classy vibe. Karrnath is very dark and military, which recalls Sparta, and also has some German qualities. Thrane's theocracy is a bit like any European monarchy dominated by the Roman Catholic Church. The Lhazaar Principalities are like a colder-weather version of the pirate-era Caribbean. The Valenar elves have some Middle-Eastern qualities, particularly their basic aesthetic. The Talenta halflings have some Mongolian and Native American influences. In general, tribal cultures are a more represented. In general, though, I'd say places in Eberron are more defined by fantasy themes than historical parallels. There's never been a place that combines "primitive" nature worship with modern agriculture like the Eldeen Reaches, which is very clearly the "druid country." Droaam is definitely the result if "what if a motley collection of monsters attempted to assemble their own nation?" A nation of nations like the Mror Holds -- and its near-monopoly over precious metals and gems -- isn't going to happen in a world without dwarves. The seemingly benign dictatorship of Sarlona is not a totally new concept, but is too based on the psionic powers of its rulers to reflect anything historical. So I guess that's a long way of saying "yes and no." :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cultural comparisons between Eberron & Earth?
Top