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General Tabletop Discussion
*Pathfinder & Starfinder
Cultural / Plot Hook rituals?
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<blockquote data-quote="Kzach" data-source="post: 4384619" data-attributes="member: 56189"><p>Is that a homebrew thing?</p><p></p><p></p><p>Until this thread, I hadn't thought about it much.</p><p></p><p>My homebrew limits characters to 20th-level unless they do something stupifically terrific to rise beyond their mortal limits and become an Immortal. There are generally two types of Immortals, the Gods and the Fallen (there are exceptions, like certain beings known as the Created).</p><p></p><p>The Fallen are generally failed Gods and can be seen as demons and angels, although there are many, many variations. They are immortal and very powerful, but without access to the souls of followers, they can't do things that Gods can. The Fallen therefore tend to use the energy of souls in a different manner than the Gods.</p><p></p><p>Gods use souls by binding their own souls to the souls of their followers. This creates a 'pool' of power, if you will. Clerics a conduits to this pool of power, and thus true clerics (PC classed) are very rare.</p><p></p><p>Fallen, however, offer power in return for either a person's soul, or the souls of others. Warlocks, for instance, 'mark' their victims, and every victim that isn't bound to a God, has their soul transferred to the Fallen the warlock has a pact with, if they die whilst marked. Paladins offer their own souls to a patron, in return for their power. On death, their soul joins with the the Fallen. This is why Fallen often sound like they are speaking from a great distance, as if many voices are clamouring to be heard.</p><p></p><p>Therefore, a ritual that binds your soul to a God is a pretty important cultural event in most societies. The benefit of the ritual is that your soul is tied to the God. This means you can be resurrected and can't be raised as undead.</p><p></p><p>I'm thinking of adding feats that can only be attained by those who have undergone this ritual. And feats that can only be attained by those who haven't. And also, of course, warlocks and paladins either have to undo the ritual or never have gone through it.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4384619, member: 56189"] Is that a homebrew thing? Until this thread, I hadn't thought about it much. My homebrew limits characters to 20th-level unless they do something stupifically terrific to rise beyond their mortal limits and become an Immortal. There are generally two types of Immortals, the Gods and the Fallen (there are exceptions, like certain beings known as the Created). The Fallen are generally failed Gods and can be seen as demons and angels, although there are many, many variations. They are immortal and very powerful, but without access to the souls of followers, they can't do things that Gods can. The Fallen therefore tend to use the energy of souls in a different manner than the Gods. Gods use souls by binding their own souls to the souls of their followers. This creates a 'pool' of power, if you will. Clerics a conduits to this pool of power, and thus true clerics (PC classed) are very rare. Fallen, however, offer power in return for either a person's soul, or the souls of others. Warlocks, for instance, 'mark' their victims, and every victim that isn't bound to a God, has their soul transferred to the Fallen the warlock has a pact with, if they die whilst marked. Paladins offer their own souls to a patron, in return for their power. On death, their soul joins with the the Fallen. This is why Fallen often sound like they are speaking from a great distance, as if many voices are clamouring to be heard. Therefore, a ritual that binds your soul to a God is a pretty important cultural event in most societies. The benefit of the ritual is that your soul is tied to the God. This means you can be resurrected and can't be raised as undead. I'm thinking of adding feats that can only be attained by those who have undergone this ritual. And feats that can only be attained by those who haven't. And also, of course, warlocks and paladins either have to undo the ritual or never have gone through it. [/QUOTE]
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