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<blockquote data-quote="Sadrik" data-source="post: 5053796" data-attributes="member: 14506"><p>I know this sounds a bit crazy but I would like to strip out all cultural references from the classes so that they can culturally be plugged into any cultural situation.</p><p></p><p>Some of the big offenders are barbarian and monk. Barbarian as your standard frenzied berserker could be broadened to encompass anybody who is stout and enters some kind of stance that gives them melee benefits. Dwarven defenders, whirling dervishes, honorable death trance samurai, crazy ass thugs in a dark alley all could fit the "barbarian" role mechanically.</p><p></p><p>A Monk has all kinds of mystical Asian cultural trappings. If you strip those you wind up with a guy (or girl) who uses their body as a weapon and has hyper focused in controlling their body. An almost unnatural ability to dodge and weave in combat and to strike quickly. They could represent "jedi" like characters, sword saints, kensai, duelists, heck even certain kinds of swashbucklers... not just I punch you characters.</p><p></p><p>Rangers and druids also could be stripped of their nature bent. I know it sounds crazy but why couldn't those just be option for them. Urban ranger is not a new concept and using the druid as just an elemental master, a shugenja or simply someone tied to the "old ones", or anything similar. Point is why can't any class have a nature bent, wilderness rogue = scout, wilderness fighter = brigand, wilderness cleric = shaman, wilderness wizard = witch doctor etc.</p><p></p><p>The cultural stuff could be stripped out of these classes so that they could stand in for many different cultural situations. Some classes are that way fighter wizard and some don't. It would be nice to have the classes consistent in that.</p><p></p><p>So out of the core 11 classes, what are the cultural or geographic issues with the classes. Here is my list.</p><p></p><p>Strongly culturally or geographically biased classes:</p><p>Barbarian - Savage and Wilderness</p><p>Bard - Instrument and singing entertainer only</p><p>Druid - Wilderness</p><p>Monk - Asian, punching</p><p>Paladin - European</p><p>Ranger - Wilderness</p><p></p><p>Pretty strongly not culturally or geographically biased classes:</p><p>Cleric - None</p><p>Fighter - None</p><p>Rogue - None</p><p>Wizard - None</p><p>Sorcerer - None</p><p></p><p>What can be done to rectify the situation?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5053796, member: 14506"] I know this sounds a bit crazy but I would like to strip out all cultural references from the classes so that they can culturally be plugged into any cultural situation. Some of the big offenders are barbarian and monk. Barbarian as your standard frenzied berserker could be broadened to encompass anybody who is stout and enters some kind of stance that gives them melee benefits. Dwarven defenders, whirling dervishes, honorable death trance samurai, crazy ass thugs in a dark alley all could fit the "barbarian" role mechanically. A Monk has all kinds of mystical Asian cultural trappings. If you strip those you wind up with a guy (or girl) who uses their body as a weapon and has hyper focused in controlling their body. An almost unnatural ability to dodge and weave in combat and to strike quickly. They could represent "jedi" like characters, sword saints, kensai, duelists, heck even certain kinds of swashbucklers... not just I punch you characters. Rangers and druids also could be stripped of their nature bent. I know it sounds crazy but why couldn't those just be option for them. Urban ranger is not a new concept and using the druid as just an elemental master, a shugenja or simply someone tied to the "old ones", or anything similar. Point is why can't any class have a nature bent, wilderness rogue = scout, wilderness fighter = brigand, wilderness cleric = shaman, wilderness wizard = witch doctor etc. The cultural stuff could be stripped out of these classes so that they could stand in for many different cultural situations. Some classes are that way fighter wizard and some don't. It would be nice to have the classes consistent in that. So out of the core 11 classes, what are the cultural or geographic issues with the classes. Here is my list. Strongly culturally or geographically biased classes: Barbarian - Savage and Wilderness Bard - Instrument and singing entertainer only Druid - Wilderness Monk - Asian, punching Paladin - European Ranger - Wilderness Pretty strongly not culturally or geographically biased classes: Cleric - None Fighter - None Rogue - None Wizard - None Sorcerer - None What can be done to rectify the situation? [/QUOTE]
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