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<blockquote data-quote="Sadrik" data-source="post: 5054181" data-attributes="member: 14506"><p>I like it but he doesn't have to be a fanatic or necessarily pissed off. I like the idea of them being able to tap into some inborn reserve of power as in you were born to it and you don't like it but it sort of takes you over. Kinda like the hulk I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>I like them basically being a warrior with a special "stance", which when active makes them devastating. </p><p></p><p>Name:</p><p>I have no idea.</p><p></p><p></p><p>I agree on the power for the druid. I like them being some type of spirit world type. I think uncoupling them from the euro tradition and making them more generic elementalists, spiritualist, sha'ir or shugenja is the way to go.</p><p></p><p>I also agree that they are overpowered with their animal companion, wild shape for front line fighter duties, ability to be a blaster like a mage in a pinch and heal buff to top it off. </p><p></p><p>Name:</p><p>Spiritualist or elementalist (remove the celtic tradition)</p><p></p><p></p><p>Yeah but I think the monk is more interesting as a duelist who specializes in an uncanny sense of combat awareness and lightning fast flurries of attacks. Then they can still be the shoa lin monk, but they could also be swashbucklers, kensai and other more mystical styled characters whose sole purpose is training for speed and precise attacks.</p><p></p><p>Name:</p><p>Duelist (remove the pseudo asian cultural references)</p><p></p><p></p><p>Love it, I have no idea what to do with the paladin but simply making them a holy/unholy warrior will probably be enough. After stripping the alignment restriction... get rid of their mount, being a knight's trapping and any warriory character should be able to have a knightly horse. As a note I make all companions mounts and familiars in my game part of the leadership feat. To make them more religion specific perhaps give them a domain.</p><p></p><p>Name:</p><p>Paladin (whatever, it seems fine still despite the alignment restriction removed)</p><p></p><p></p><p>Again I love it Hunter just makes sense, get rid of the pseudo druidical trappings and make them full on hunters who are bounty hunters, assassins and investigators. If they want the foresty stuff they can have that too, just make it not necessary.</p><p></p><p>Name:</p><p>Hunter (Removes their naturey connotations)</p><p></p><p>Bard - Lets try and figure this one out...</p><p>How do bards get their powers?</p><p>Why is it music, can it come from some other type of entertainment?</p><p>What about their sage like knowledge?</p><p>What makes them unique mechanics-wise?</p><p>Could they be "leaders" in a tactical sense?</p><p>Bard needs help, how do separate their culture from them????</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5054181, member: 14506"] I like it but he doesn't have to be a fanatic or necessarily pissed off. I like the idea of them being able to tap into some inborn reserve of power as in you were born to it and you don't like it but it sort of takes you over. Kinda like the hulk I guess. :p I like them basically being a warrior with a special "stance", which when active makes them devastating. Name: I have no idea. I agree on the power for the druid. I like them being some type of spirit world type. I think uncoupling them from the euro tradition and making them more generic elementalists, spiritualist, sha'ir or shugenja is the way to go. I also agree that they are overpowered with their animal companion, wild shape for front line fighter duties, ability to be a blaster like a mage in a pinch and heal buff to top it off. Name: Spiritualist or elementalist (remove the celtic tradition) Yeah but I think the monk is more interesting as a duelist who specializes in an uncanny sense of combat awareness and lightning fast flurries of attacks. Then they can still be the shoa lin monk, but they could also be swashbucklers, kensai and other more mystical styled characters whose sole purpose is training for speed and precise attacks. Name: Duelist (remove the pseudo asian cultural references) Love it, I have no idea what to do with the paladin but simply making them a holy/unholy warrior will probably be enough. After stripping the alignment restriction... get rid of their mount, being a knight's trapping and any warriory character should be able to have a knightly horse. As a note I make all companions mounts and familiars in my game part of the leadership feat. To make them more religion specific perhaps give them a domain. Name: Paladin (whatever, it seems fine still despite the alignment restriction removed) Again I love it Hunter just makes sense, get rid of the pseudo druidical trappings and make them full on hunters who are bounty hunters, assassins and investigators. If they want the foresty stuff they can have that too, just make it not necessary. Name: Hunter (Removes their naturey connotations) Bard - Lets try and figure this one out... How do bards get their powers? Why is it music, can it come from some other type of entertainment? What about their sage like knowledge? What makes them unique mechanics-wise? Could they be "leaders" in a tactical sense? Bard needs help, how do separate their culture from them???? [/QUOTE]
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