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<blockquote data-quote="Celebrim" data-source="post: 5054978" data-attributes="member: 4937"><p>I've never really seen armor proficiency as a major advantage. Every base class basically recieves all the amor proficiencies that they can realistically use, and the heavy armor classes are by no means required to make the heavy armor choice and often it isn't in there best interest to do so. Heavy armor comes with signficant drawbacks. With the sort of tradeoff you describe, I see it as a significant boost in the power of fighters not wearing heavy armor with no benefit to those that do. Since you can already make a viable fighter wearing lighter armor and many deliberately choose to do so, I don't see this as something that enhances.</p><p></p><p>Before this sort of feature becomes balanced, the class must be giving up something significant from its default class features.</p><p></p><p>You also have to make sure that you change the rules such that you don't gain new weapon proficiencies or armor proficiencies merely by multiclassing. Otherwise, players that plan to multiclass can essentially by advantages in the long run for free.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5054978, member: 4937"] I've never really seen armor proficiency as a major advantage. Every base class basically recieves all the amor proficiencies that they can realistically use, and the heavy armor classes are by no means required to make the heavy armor choice and often it isn't in there best interest to do so. Heavy armor comes with signficant drawbacks. With the sort of tradeoff you describe, I see it as a significant boost in the power of fighters not wearing heavy armor with no benefit to those that do. Since you can already make a viable fighter wearing lighter armor and many deliberately choose to do so, I don't see this as something that enhances. Before this sort of feature becomes balanced, the class must be giving up something significant from its default class features. You also have to make sure that you change the rules such that you don't gain new weapon proficiencies or armor proficiencies merely by multiclassing. Otherwise, players that plan to multiclass can essentially by advantages in the long run for free. [/QUOTE]
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