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<blockquote data-quote="shadow" data-source="post: 5069156" data-attributes="member: 2182"><p><strong>The Cleric</strong></p><p></p><p>Actually, IMHO, the biggest offender BY FAR is the cleric. Spellcasting clerics are found only in D&D and D&D-inspired fantasy settings. The class almost requires and active polytheistic pantheon of dieties that dole out powers to their followers. Also, it assumes that the setting has a militant religious order. </p><p></p><p>Yes, you can have clerics who believe in a "philosophy" as per 3e rules. However, this is still tying into the religious theme (albeit a little more obfuscated). I would rather have a more generic spell casting class that is not required to be tied to a religion or philosophy.</p><p></p><p>One other thing that has bothered me about the cleric class is the fact that it requires the setting to have two "flavors" of magic -arcane and divine. (Another heavily D&D inspired cultural trapping.) Why can't arcane magic heal? Why should a setting assume that there is this dicotomy? Also, why are clerics allowed to wear heavy armor and carry weapons, while the "other type" of spellcasters (wizards and sorcerers) have almost no proficiency with weapons or armor?</p><p></p><p>I know that the cleric class has always been somewhat of a "sacred cow" for D&D, but it has always bothered me for the assumptions that it forces on your setting.</p></blockquote><p></p>
[QUOTE="shadow, post: 5069156, member: 2182"] [b]The Cleric[/b] Actually, IMHO, the biggest offender BY FAR is the cleric. Spellcasting clerics are found only in D&D and D&D-inspired fantasy settings. The class almost requires and active polytheistic pantheon of dieties that dole out powers to their followers. Also, it assumes that the setting has a militant religious order. Yes, you can have clerics who believe in a "philosophy" as per 3e rules. However, this is still tying into the religious theme (albeit a little more obfuscated). I would rather have a more generic spell casting class that is not required to be tied to a religion or philosophy. One other thing that has bothered me about the cleric class is the fact that it requires the setting to have two "flavors" of magic -arcane and divine. (Another heavily D&D inspired cultural trapping.) Why can't arcane magic heal? Why should a setting assume that there is this dicotomy? Also, why are clerics allowed to wear heavy armor and carry weapons, while the "other type" of spellcasters (wizards and sorcerers) have almost no proficiency with weapons or armor? I know that the cleric class has always been somewhat of a "sacred cow" for D&D, but it has always bothered me for the assumptions that it forces on your setting. [/QUOTE]
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