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<blockquote data-quote="barsoomcore" data-source="post: 1310095" data-attributes="member: 812"><p>I guess I think the DMG DOES handle this. Isn't there a section on "Worldbuilding" that goes into almost no detail at all on using "non-standard" cultures in your campaign?</p><p></p><p>I mean, I've always seen this as the DM's job in building the campaign. When I start a new campaign, it's one of the first things I think about -- what sorts of cultures do I want to run adventures in?</p><p></p><p>But then I run homebrews and usually don't use non-human races -- kinda sorta for this reason.</p><p></p><p>One of the imponderables is the effect of having different sentient races interacting. We don't have that here so we have no model for how race and culture would intersect.</p><p></p><p>It's possible that different races would be culturally similar in adjacent or overlapping areas, but it's equally possible (given that we have no evidence at all) that culture would divide along racial lines, so that while you may not have a single elven culture, elven culture might always be distinct from or unrelated to human culture. Or the presence of other races might bond each race more tightly within itself, so that you WOULD have mono-cultural racial groups (all elves are fairies, for example).</p><p></p><p>But regardless, I'm not sure I believe the core rules need any more attention to this issue than they already provide. Let DMs and producers of campaign settings go to town.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1310095, member: 812"] I guess I think the DMG DOES handle this. Isn't there a section on "Worldbuilding" that goes into almost no detail at all on using "non-standard" cultures in your campaign? I mean, I've always seen this as the DM's job in building the campaign. When I start a new campaign, it's one of the first things I think about -- what sorts of cultures do I want to run adventures in? But then I run homebrews and usually don't use non-human races -- kinda sorta for this reason. One of the imponderables is the effect of having different sentient races interacting. We don't have that here so we have no model for how race and culture would intersect. It's possible that different races would be culturally similar in adjacent or overlapping areas, but it's equally possible (given that we have no evidence at all) that culture would divide along racial lines, so that while you may not have a single elven culture, elven culture might always be distinct from or unrelated to human culture. Or the presence of other races might bond each race more tightly within itself, so that you WOULD have mono-cultural racial groups (all elves are fairies, for example). But regardless, I'm not sure I believe the core rules need any more attention to this issue than they already provide. Let DMs and producers of campaign settings go to town. [/QUOTE]
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