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<blockquote data-quote="Faolyn" data-source="post: 8086022" data-attributes="member: 6915329"><p>I feel that the reduced food should actually be that you require less food, not that you go for longer between eating. Unless LU is <em>seriously</em> upping the importance of the exploration tier <em>and </em>going more heavily into resource management, in which case I guess it's fine. Although I'm not sure that we need more resource management.</p><p></p><p><strong>Dragonborn: </strong>My biggest gripe that there's a huge list of subtypes. I'd prefer it if you could simply pick your damage type and if you wanted it in a cone or line. Not everyone wants 25 types of dragons in their world--or they may want dragons of a different type (ferrous dragons, Imperial/Asian dragons). And in the interest in not having dragons color-coded for your convenience, I'd change "chromatic" and "metallic" and other types to more generic dragon personality types (for instance, tyrannical, <s>controlling</s> manipulative, predatory, shepherding, etc.). And I'd get rid of force damage.</p><p></p><p><strong>Dwarfs:</strong> I'd remove the inborn magic from Hill Dwarfs. It feels a bit weird. I can see them having proficiency in Persuasion, or being able to use Persuasion with a different attribute.</p><p></p><p><strong>Elves: </strong>As I said in a different thread, I'd prefer if elves and others got Low-Light Vision instead of darkvision. I have a few other nitpicks, but nothing major.</p><p></p><p><strong>Gnomes:</strong> I feel like the Folx should be turned into more of a brownie-type, and less like Forest Gnomes+. Give 'em a good ability to hide and a choice of <em>prestidigitation</em> or <em>mending</em>.</p><p></p><p><strong>Halflings: </strong>The burrowing claws thing is <em>weird</em>. I guess the writers like Urdlen a lot. Half of their cultures seem to be on the dark side, which is also weird, but better than trying to recreate kender.</p><p></p><p><strong>Human: </strong>Yes, humans are jerks, we get it. I'd call Profiteers <em>Traders </em>inside, which is more neutral in feeling. I'd also switch it Fine Print that it's more "really good at making contracts benefit them" rather than "really good at cheating others." A player can then decide whether they're good at making honest or exploitative contracts. As an Aspie with ADHD, though, I appreciate the Ingenious Focus trait.</p><p></p><p><strong>Orcs:</strong> One problem I had with the playtest--and I wrote it in my feedback--is that their intro text tries too hard to make a setting. The Orcs exemplify this. The "Longstoics" are cool (I hate the name, though; just call them Stoics), but instead of going off on a huge tangent about special rites and rebellious youths, just say "many orcs instead master their emotions, whether through hard work or religious ritual or <whatever>."</p><p></p><p><strong>Tieflings: </strong>Steam Tiefs WTF? And I've always hated the way they've made Tieflings the product of Asmodeus, as opposed to the way they were in 2e, when they could have the blood of any sort of fiend. Their cultures should (IMO) be Fiendish-blooded, Celestial-blooded, Elemental-blooded, Xaos-blooded, and Axiotic-blooded. Also IMO, they should be renamed Planetouched.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8086022, member: 6915329"] I feel that the reduced food should actually be that you require less food, not that you go for longer between eating. Unless LU is [I]seriously[/I] upping the importance of the exploration tier [I]and [/I]going more heavily into resource management, in which case I guess it's fine. Although I'm not sure that we need more resource management. [B]Dragonborn: [/B]My biggest gripe that there's a huge list of subtypes. I'd prefer it if you could simply pick your damage type and if you wanted it in a cone or line. Not everyone wants 25 types of dragons in their world--or they may want dragons of a different type (ferrous dragons, Imperial/Asian dragons). And in the interest in not having dragons color-coded for your convenience, I'd change "chromatic" and "metallic" and other types to more generic dragon personality types (for instance, tyrannical, [S]controlling[/S] manipulative, predatory, shepherding, etc.). And I'd get rid of force damage. [B]Dwarfs:[/B] I'd remove the inborn magic from Hill Dwarfs. It feels a bit weird. I can see them having proficiency in Persuasion, or being able to use Persuasion with a different attribute. [B]Elves: [/B]As I said in a different thread, I'd prefer if elves and others got Low-Light Vision instead of darkvision. I have a few other nitpicks, but nothing major. [B]Gnomes:[/B] I feel like the Folx should be turned into more of a brownie-type, and less like Forest Gnomes+. Give 'em a good ability to hide and a choice of [I]prestidigitation[/I] or [I]mending[/I]. [B]Halflings: [/B]The burrowing claws thing is [I]weird[/I]. I guess the writers like Urdlen a lot. Half of their cultures seem to be on the dark side, which is also weird, but better than trying to recreate kender. [B]Human: [/B]Yes, humans are jerks, we get it. I'd call Profiteers [I]Traders [/I]inside, which is more neutral in feeling. I'd also switch it Fine Print that it's more "really good at making contracts benefit them" rather than "really good at cheating others." A player can then decide whether they're good at making honest or exploitative contracts. As an Aspie with ADHD, though, I appreciate the Ingenious Focus trait. [B]Orcs:[/B] One problem I had with the playtest--and I wrote it in my feedback--is that their intro text tries too hard to make a setting. The Orcs exemplify this. The "Longstoics" are cool (I hate the name, though; just call them Stoics), but instead of going off on a huge tangent about special rites and rebellious youths, just say "many orcs instead master their emotions, whether through hard work or religious ritual or <whatever>." [B]Tieflings: [/B]Steam Tiefs WTF? And I've always hated the way they've made Tieflings the product of Asmodeus, as opposed to the way they were in 2e, when they could have the blood of any sort of fiend. Their cultures should (IMO) be Fiendish-blooded, Celestial-blooded, Elemental-blooded, Xaos-blooded, and Axiotic-blooded. Also IMO, they should be renamed Planetouched. [/QUOTE]
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