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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Cultures and the Difficulty of Third Party Development
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<blockquote data-quote="Steampunkette" data-source="post: 8450532" data-attributes="member: 6796468"><p>Agreed! So here's the Maritime Culture:</p><h3>Maritime</h3><p>Whether you've spent your life diving from canoes to search the Shallow Sea for relics or upon a bireme on the Khufu traveling from port to port, Mariners live upon the sea and only spend time on the shore between voyages. Some such Mariners are fishermen or merchants plying their trade across the water, soldiers traveling to distant battlefields, or those seeking peace far from others, but there will always be Pirates and Raiders sailing from victim to victim, staying afloat by turning blue water red.</p><p></p><p>Seas may be a place to avoid warfare and the strife of cities, but even a ship is not proof against danger. The aforementioned pirates sail the Khufu to attack merchant ships and travelers, while below the waves come sea serpents and other horrors of the deep of whom endless stories are told by old salts.</p><p></p><p>Life on the sea does have it's simple pleasures, such as the camraderie of a crew who work together to keep the ship afloat and the music and games which pass the time so pleasantly when all beyond is water to the distant horizon.</p><p></p><h4>Aquatica</h4><p>Living the aquatic life gives you significant advantages in the water over landlubbers, to be sure. You are able to hold your breath for 4 minutes plus your Constition modifier rather than 1. In addition you gain a swim speed of 20ft. If you have a swim speed from another source you instead increase that swim speed by 10ft.</p><p></p><h4>Sailor's Life</h4><p>You gain proficiency in one musical instrument, one game, and water vehicles.</p><p></p><h4>Old Salt</h4><p>You recognize who has and who hasn't lived the hard life on the sea. After you speak with a person for 1 minute you can use an action to make either an Insight check opposed by your target's Deception check. On a success you learn the following information about them:</p><p></p><ul> <li data-xf-list-type="ul">Whether they have a lower Constitution than yourself</li> <li data-xf-list-type="ul">Whether they are a sailor: If so you also know what kind of sailing they did (Piracy, Mercantile, Fishing, Etc)</li> <li data-xf-list-type="ul">Whether they are trained in Water Vehicles</li> </ul><h4>Languages</h4><p>You speak the dominant language of the area you sailed in, as well as any three Primary languages, or one Primary and one Sublanguage, of your choice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8450532, member: 6796468"] Agreed! So here's the Maritime Culture: [HEADING=2]Maritime[/HEADING] Whether you've spent your life diving from canoes to search the Shallow Sea for relics or upon a bireme on the Khufu traveling from port to port, Mariners live upon the sea and only spend time on the shore between voyages. Some such Mariners are fishermen or merchants plying their trade across the water, soldiers traveling to distant battlefields, or those seeking peace far from others, but there will always be Pirates and Raiders sailing from victim to victim, staying afloat by turning blue water red. Seas may be a place to avoid warfare and the strife of cities, but even a ship is not proof against danger. The aforementioned pirates sail the Khufu to attack merchant ships and travelers, while below the waves come sea serpents and other horrors of the deep of whom endless stories are told by old salts. Life on the sea does have it's simple pleasures, such as the camraderie of a crew who work together to keep the ship afloat and the music and games which pass the time so pleasantly when all beyond is water to the distant horizon. [HEADING=3]Aquatica[/HEADING] Living the aquatic life gives you significant advantages in the water over landlubbers, to be sure. You are able to hold your breath for 4 minutes plus your Constition modifier rather than 1. In addition you gain a swim speed of 20ft. If you have a swim speed from another source you instead increase that swim speed by 10ft. [HEADING=3]Sailor's Life[/HEADING] You gain proficiency in one musical instrument, one game, and water vehicles. [HEADING=3]Old Salt[/HEADING] You recognize who has and who hasn't lived the hard life on the sea. After you speak with a person for 1 minute you can use an action to make either an Insight check opposed by your target's Deception check. On a success you learn the following information about them: [LIST] [*]Whether they have a lower Constitution than yourself [*]Whether they are a sailor: If so you also know what kind of sailing they did (Piracy, Mercantile, Fishing, Etc) [*]Whether they are trained in Water Vehicles [/LIST] [HEADING=3]Languages[/HEADING] You speak the dominant language of the area you sailed in, as well as any three Primary languages, or one Primary and one Sublanguage, of your choice. [/QUOTE]
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