Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Cultures and the Difficulty of Third Party Development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8455926" data-attributes="member: 6796468"><p>How about an out and out Cultist culture that is separate from the Dragoncult?</p><p></p><h3>Cultist</h3><p>In the cities and in the sands, hiding in dark forests or cavern systems, live cults to every imaginable creature and concept. Most are benign, irrelevant. A handful of people or families who spend their time performing nonsensical daily rituals while living in their little communities, farmers and gatherers outside of the occasional strange belief.</p><p></p><p>But there are darker, unspeakable, cults in the world. Those which follow dark powers and hide their true nature in public to live among the uninformed. Among potential victims. These cults tend to be violent and criminal and occasionally somewhat magical.</p><p></p><p>Whether you have escaped the cult's oppressive secrecy, are still a member, or are the last survivor after enemies or uncontrolled monsters killed your compatriots, you still learned quite a bit under their tutelage. Lessons most Cultists carry through the rest of their lives.</p><p></p><h4>Secrets kept Safe</h4><p>You gain Expertise on both Deception and Stealth checks made to either appear innocent or hide in a crowd. In addition, you gain advantage on Stealth or Sleight of Hand checks to hide icons, tattoos, or other symbols of faith, as well as tiny objects or tattoos of similar size.</p><p></p><h4>Care must be Taken</h4><p>Your insight into other people's feelings can be uncanny. If you roll an Insight check against a target and get a 17 or higher, total, you can almost peer into their mind, and are able to glean a single prevalent thought they are currently having, as if you had used the spell <em>Detect Thoughts</em>. This insight lasts for 3 rounds. Once you have used this ability you cannot do so, again, until you take a short or long rest.</p><p></p><h4>Trappings of the Cult</h4><p>You learn 1 cantrip of your choice from the Warlock or Druid spell lists. In addition, a dagger in your hands deals 1d6 damage rather than 1d4, though other abilities can raise this value normally.</p><p></p><h4>Languages</h4><p>You speak the dominant language of the area you live in, as well as one Sublanguage and one Esoteric Language of your choice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8455926, member: 6796468"] How about an out and out Cultist culture that is separate from the Dragoncult? [HEADING=2]Cultist[/HEADING] In the cities and in the sands, hiding in dark forests or cavern systems, live cults to every imaginable creature and concept. Most are benign, irrelevant. A handful of people or families who spend their time performing nonsensical daily rituals while living in their little communities, farmers and gatherers outside of the occasional strange belief. But there are darker, unspeakable, cults in the world. Those which follow dark powers and hide their true nature in public to live among the uninformed. Among potential victims. These cults tend to be violent and criminal and occasionally somewhat magical. Whether you have escaped the cult's oppressive secrecy, are still a member, or are the last survivor after enemies or uncontrolled monsters killed your compatriots, you still learned quite a bit under their tutelage. Lessons most Cultists carry through the rest of their lives. [HEADING=3]Secrets kept Safe[/HEADING] You gain Expertise on both Deception and Stealth checks made to either appear innocent or hide in a crowd. In addition, you gain advantage on Stealth or Sleight of Hand checks to hide icons, tattoos, or other symbols of faith, as well as tiny objects or tattoos of similar size. [HEADING=3]Care must be Taken[/HEADING] Your insight into other people's feelings can be uncanny. If you roll an Insight check against a target and get a 17 or higher, total, you can almost peer into their mind, and are able to glean a single prevalent thought they are currently having, as if you had used the spell [I]Detect Thoughts[/I]. This insight lasts for 3 rounds. Once you have used this ability you cannot do so, again, until you take a short or long rest. [HEADING=3]Trappings of the Cult[/HEADING] You learn 1 cantrip of your choice from the Warlock or Druid spell lists. In addition, a dagger in your hands deals 1d6 damage rather than 1d4, though other abilities can raise this value normally. [HEADING=3]Languages[/HEADING] You speak the dominant language of the area you live in, as well as one Sublanguage and one Esoteric Language of your choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Cultures and the Difficulty of Third Party Development
Top