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Cultures in D&D/roleplaying: damned if you do, damned if you don't
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<blockquote data-quote="Desdichado" data-source="post: 7400714" data-attributes="member: 2205"><p>LOL. If you're going to PLONK me, at least have the dignity to not flounce around about it trying to get my attention with your drama.</p><p></p><p>Oh, I doubt it. I've done a very extensive survey of both not only the causes of WWII, but also the causes of the US involvement in such. The idea that WW2 was fought so that America could admit immigrants, or whatever it is exactly that you're suggesting, is something that you will never convince me of because the primary sources say otherwise.</p><p></p><p>I have my suspicions that I'm, if anything, underestimating the degree to which this plays out, especially at a place like ENWorld, which I've largely ignored for the better part of five years, in part precisely BECAUSE of this kind of thing, which makes substantive discussion about anything like, say, "Hey, how's an interesting way to integrate the Turks as a fantasy culture in my D&D game?" so difficult without someone trying to play amateur hour referee and throwing flags all over the play every time anything is said.</p><p></p><p>Too bad, too. It'd make an interesting discussion.</p><p></p><p>I suggest YOU re-read your O/P. What you say we "all know" we have to avoid because it's "not OK" is exactly what every fantasy setting pretty much ever has ever done. Or does Ed Greenwood somehow get a pass for making the Tuigans a "lazy caricature" of the Turks because he's Ed Greenwood?</p><p></p><p>Or is the whole premise flawed from the beginning? Hint: yes, it is.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7400714, member: 2205"] LOL. If you're going to PLONK me, at least have the dignity to not flounce around about it trying to get my attention with your drama. Oh, I doubt it. I've done a very extensive survey of both not only the causes of WWII, but also the causes of the US involvement in such. The idea that WW2 was fought so that America could admit immigrants, or whatever it is exactly that you're suggesting, is something that you will never convince me of because the primary sources say otherwise. I have my suspicions that I'm, if anything, underestimating the degree to which this plays out, especially at a place like ENWorld, which I've largely ignored for the better part of five years, in part precisely BECAUSE of this kind of thing, which makes substantive discussion about anything like, say, "Hey, how's an interesting way to integrate the Turks as a fantasy culture in my D&D game?" so difficult without someone trying to play amateur hour referee and throwing flags all over the play every time anything is said. Too bad, too. It'd make an interesting discussion. I suggest YOU re-read your O/P. What you say we "all know" we have to avoid because it's "not OK" is exactly what every fantasy setting pretty much ever has ever done. Or does Ed Greenwood somehow get a pass for making the Tuigans a "lazy caricature" of the Turks because he's Ed Greenwood? Or is the whole premise flawed from the beginning? Hint: yes, it is. [/QUOTE]
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