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Cultures of Underdark Races
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<blockquote data-quote="LoneWolf23" data-source="post: 417571" data-attributes="member: 643"><p>Duergar: Take the Dwarf, and amplify everything negative about the race by about ten, and remove the better aspects. They're viciously greedy, and want to hoard the riches of the Underdark for themselves. But rather then just mine the earth for Gold, they attack those who have Gold and take it. </p><p></p><p>I'd build their civilisation around a heavy romanized center: A Heavily Militarized Civilisation with a might, Evil Empire. Think Large, stone structures, gladiatorial games, large military legions, slave labor and lots of decadence.</p><p></p><p>Derro: The Derro, according to the Monster Manual, are Chaotic Evil, degenerate and bery evil human-dwarf halfbreeds. They're incredibly cruel, enjoy taking slaves and torturing surface dwellers, especially humans. They're also usually sorcerors and other Arcane spellcasters.</p><p></p><p>I'd make Derro the end result of some wizard's unholy experiment in breeding a new servitor race, having long-since rebelled and run amok, overrunning the wizard's old compound, forging a chaotic society build as a twisted reflection of the arcane experiments once done on the Derro themselves.</p><p></p><p>Illithids: Alien creatures that have little in common with mammal-based races. But they have a highly organized, intellectual society based on enslaving other races and consuming humanoid brains. There's little need to expand greatly upon that if you want to keep them as villains: Just keep them as mysterious, alien foes.</p><p></p><p>Svirfneblin: The Deep Gnomes are a lot like normal Gnomes, except they've developped in a very hostile underground domain. Hence, they've become very defensive, somewhat paranoid and much more aggressive then your average surface Gnome.</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 417571, member: 643"] Duergar: Take the Dwarf, and amplify everything negative about the race by about ten, and remove the better aspects. They're viciously greedy, and want to hoard the riches of the Underdark for themselves. But rather then just mine the earth for Gold, they attack those who have Gold and take it. I'd build their civilisation around a heavy romanized center: A Heavily Militarized Civilisation with a might, Evil Empire. Think Large, stone structures, gladiatorial games, large military legions, slave labor and lots of decadence. Derro: The Derro, according to the Monster Manual, are Chaotic Evil, degenerate and bery evil human-dwarf halfbreeds. They're incredibly cruel, enjoy taking slaves and torturing surface dwellers, especially humans. They're also usually sorcerors and other Arcane spellcasters. I'd make Derro the end result of some wizard's unholy experiment in breeding a new servitor race, having long-since rebelled and run amok, overrunning the wizard's old compound, forging a chaotic society build as a twisted reflection of the arcane experiments once done on the Derro themselves. Illithids: Alien creatures that have little in common with mammal-based races. But they have a highly organized, intellectual society based on enslaving other races and consuming humanoid brains. There's little need to expand greatly upon that if you want to keep them as villains: Just keep them as mysterious, alien foes. Svirfneblin: The Deep Gnomes are a lot like normal Gnomes, except they've developped in a very hostile underground domain. Hence, they've become very defensive, somewhat paranoid and much more aggressive then your average surface Gnome. [/QUOTE]
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