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<blockquote data-quote="aco175" data-source="post: 9237978" data-attributes="member: 27385"><p>I tend to have a set number of monsters found about anywhere like ogres, rats, and skeletons. Then I have more regional monsters that fit only in certain parts of the world and if found elsewhere it should alert someone's spider-sense. I do not place too many types of humanoid monsters together like orcs, hobgoblins, gnolls, and snakefolk. I find they would tend to compete with each other and have more or less been pushed to certain locations or even kingdom-sized areas. Right now I have been playing a lot of FR centered around Phandalin and there tends to be just orcs and goblins. It makes things a bit boring but also makes sense. Finally, I have anywhere monsters like beholders and dragons. Places are set around them and I try to foreshadow their coming. </p><p></p><p>The Phandalin area tends to have a lot of human(oid) bad guys as well. So, there are a lot of bandits and thugs around with maybe some pirates. I still have the various cultist from the elemental evil campaign not totally destroyed to use and the dragon/demon cultists are fun as well. If the PCs moved from this region to another one like the giant forest to the east then they would have more elves and centaurs. I picture trolls there as well. There would still be some of the other stuff but maybe the cultists are on a mission of their own to be this far in the woods. </p><p></p><p>I do not have a set number of monsters but some tend to get used only once or twice. There may be a theme or specific location the group goes only once. I might have a place called troll swamp where there are trolls and there will likely be a few types of them to mix it up a bit. There might not see a troll again for a while until one happens to be working for another bid bad as some kind of fodder.</p></blockquote><p></p>
[QUOTE="aco175, post: 9237978, member: 27385"] I tend to have a set number of monsters found about anywhere like ogres, rats, and skeletons. Then I have more regional monsters that fit only in certain parts of the world and if found elsewhere it should alert someone's spider-sense. I do not place too many types of humanoid monsters together like orcs, hobgoblins, gnolls, and snakefolk. I find they would tend to compete with each other and have more or less been pushed to certain locations or even kingdom-sized areas. Right now I have been playing a lot of FR centered around Phandalin and there tends to be just orcs and goblins. It makes things a bit boring but also makes sense. Finally, I have anywhere monsters like beholders and dragons. Places are set around them and I try to foreshadow their coming. The Phandalin area tends to have a lot of human(oid) bad guys as well. So, there are a lot of bandits and thugs around with maybe some pirates. I still have the various cultist from the elemental evil campaign not totally destroyed to use and the dragon/demon cultists are fun as well. If the PCs moved from this region to another one like the giant forest to the east then they would have more elves and centaurs. I picture trolls there as well. There would still be some of the other stuff but maybe the cultists are on a mission of their own to be this far in the woods. I do not have a set number of monsters but some tend to get used only once or twice. There may be a theme or specific location the group goes only once. I might have a place called troll swamp where there are trolls and there will likely be a few types of them to mix it up a bit. There might not see a troll again for a while until one happens to be working for another bid bad as some kind of fodder. [/QUOTE]
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