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<blockquote data-quote="Stormonu" data-source="post: 9238422" data-attributes="member: 52734"><p>Overall, I agree on this. I don't like iron-clad locking myself out of using a monster and a lot of D&D's older campaign worlds were created before several monsters or races showed up in the game.</p><p></p><p>Conversely, for the past couple of campaign worlds I have been writing up I have focused on certain monsters or monster groups having prominence. Focusing in on the origins of these monsters and saying "these are the creatures you'll most likely run afoul of" - but not limiting them to just those monsters. For me, this "curated" list allowed me to do some worldbuilding to decide how these came to be, certain areas where they could be found and how someone would likely interact/perceive with them.</p><p></p><p>An an example, for <em>Dragons Must Die</em>, I wrote up blurbs on the following creatures to be considered common (at least, well enough known):</p><p>[spoiler]</p><p>Humans*</p><p>Dragonwracked (Dragonborn/Draconic Bloodline Sorcerers,Half-Dragons)</p><p>Goblins (Goblins, Bugbears, Hobgoblins, Nilbogs)</p><p>Dwarves</p><p>Goliath</p><p>Tauren</p><p>Cyclops & Giants</p><p>Elves/Drow</p><p>Bullywugs/Lizardfolk</p><p>Centaurs/Pegatuars</p><p>Hags/Ogres</p><p>Beguiled (Medusa/Maerdar, Harpies, Yuan-Ti, Gith, Kalashtar)</p><p>Trolls</p><p>Giant Animals/Insects</p><p>Nagas/Sphinx/Lammasu</p><p>Wyverns/Manticores/Hydras</p><p>Golems/Elementals</p><p>Undead (Vampires, Liches, Ghosts, Wraiths, Skeletons & Zombies only)</p><p>Lycanthropes</p><p>Demons (no Devils or Yugoloths)</p><p>Devilspawn</p><p>Godleft (unique Celestials)</p><p>Dragons</p><p>Bats</p><p>Cats</p><p>Dogs/Wolves</p><p>Behemoths (Dinosaurs & Kiaju)</p><p></p><p>* Only playable race</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9238422, member: 52734"] Overall, I agree on this. I don't like iron-clad locking myself out of using a monster and a lot of D&D's older campaign worlds were created before several monsters or races showed up in the game. Conversely, for the past couple of campaign worlds I have been writing up I have focused on certain monsters or monster groups having prominence. Focusing in on the origins of these monsters and saying "these are the creatures you'll most likely run afoul of" - but not limiting them to just those monsters. For me, this "curated" list allowed me to do some worldbuilding to decide how these came to be, certain areas where they could be found and how someone would likely interact/perceive with them. An an example, for [I]Dragons Must Die[/I], I wrote up blurbs on the following creatures to be considered common (at least, well enough known): [spoiler] Humans* Dragonwracked (Dragonborn/Draconic Bloodline Sorcerers,Half-Dragons) Goblins (Goblins, Bugbears, Hobgoblins, Nilbogs) Dwarves Goliath Tauren Cyclops & Giants Elves/Drow Bullywugs/Lizardfolk Centaurs/Pegatuars Hags/Ogres Beguiled (Medusa/Maerdar, Harpies, Yuan-Ti, Gith, Kalashtar) Trolls Giant Animals/Insects Nagas/Sphinx/Lammasu Wyverns/Manticores/Hydras Golems/Elementals Undead (Vampires, Liches, Ghosts, Wraiths, Skeletons & Zombies only) Lycanthropes Demons (no Devils or Yugoloths) Devilspawn Godleft (unique Celestials) Dragons Bats Cats Dogs/Wolves Behemoths (Dinosaurs & Kiaju) * Only playable race [/spoiler] [/QUOTE]
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