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<blockquote data-quote="hgjertsen" data-source="post: 9241165" data-attributes="member: 7044398"><p>If I'm being perfectly honest, in all of my campaigns I have only ever stuck monsters I thought were cool, an appropriate mechanical challenge for the players, or fit the theme I'm trying to communicate via the game world in somewhat uncaringly and never obsessed over a sort of wikia-ization of my game world.</p><p></p><p>The game world exists primarily to communicate a theme or dramatic tension, as it is not a real place. If I am running a campaign about people coming to terms with their mortality, undead might be an obvious inclusion, but which types of undead specifically do not matter to me. I want the game world to feel consistent, so I'll use some common-sense discretion (i.e. nothing my table or I would find "silly") but other than that it's generally just a pastiche of whichever monsters fit the current adventure.</p><p></p><p>There is of course one exception: Sci-Fantasy, which I feel is more interesting if it's characterized by a feeling of having been extensively studied and catalogued in the distant past, with ancestral memories of biology serving as an accurate mythological account of all the beasts roaming the planet.</p></blockquote><p></p>
[QUOTE="hgjertsen, post: 9241165, member: 7044398"] If I'm being perfectly honest, in all of my campaigns I have only ever stuck monsters I thought were cool, an appropriate mechanical challenge for the players, or fit the theme I'm trying to communicate via the game world in somewhat uncaringly and never obsessed over a sort of wikia-ization of my game world. The game world exists primarily to communicate a theme or dramatic tension, as it is not a real place. If I am running a campaign about people coming to terms with their mortality, undead might be an obvious inclusion, but which types of undead specifically do not matter to me. I want the game world to feel consistent, so I'll use some common-sense discretion (i.e. nothing my table or I would find "silly") but other than that it's generally just a pastiche of whichever monsters fit the current adventure. There is of course one exception: Sci-Fantasy, which I feel is more interesting if it's characterized by a feeling of having been extensively studied and catalogued in the distant past, with ancestral memories of biology serving as an accurate mythological account of all the beasts roaming the planet. [/QUOTE]
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