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Curbing Cheating
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<blockquote data-quote="Azul" data-source="post: 2627484" data-attributes="member: 11779"><p>Had an issue with a suspected dice cheater a while back. Never actually caught him redhanded but lets say that tiny low-contrast dice (the kind you have to pick up and bring close to your eyes to read in anything but ideal lighting), a habit of rapidly scooping up the dice before anyone else can read them and stupendously lucky dice luck by this player was beyond suspicious. The entire group was convinced cheating was going on.</p><p></p><p>I solved it by introducing a new rule in my games. All your dice must be easily readable, numbered in high-contrast ink and at least typical sized. If I can't read it from where I sit/stand as the DM, it's not good enough. I explained it away as me preferring to be able to see all player rolls (since I use an open roll policy as the DM, it seems silly for player rolls to be any less open). I even made several sets of my own dice available for player use if they lacked such dice.</p><p></p><p>The problem kind of corrected itself after that. The player in question also started to have a far more typical amount of luck after that.</p><p></p><p>To this day, I have kept that policy even though I don't suspect any current players of bogus dicing practices. I find it sets players' minds at ease when it is clearly apparent to them that other players can't get away with cheating. No one has a chance to get suspicious.</p></blockquote><p></p>
[QUOTE="Azul, post: 2627484, member: 11779"] Had an issue with a suspected dice cheater a while back. Never actually caught him redhanded but lets say that tiny low-contrast dice (the kind you have to pick up and bring close to your eyes to read in anything but ideal lighting), a habit of rapidly scooping up the dice before anyone else can read them and stupendously lucky dice luck by this player was beyond suspicious. The entire group was convinced cheating was going on. I solved it by introducing a new rule in my games. All your dice must be easily readable, numbered in high-contrast ink and at least typical sized. If I can't read it from where I sit/stand as the DM, it's not good enough. I explained it away as me preferring to be able to see all player rolls (since I use an open roll policy as the DM, it seems silly for player rolls to be any less open). I even made several sets of my own dice available for player use if they lacked such dice. The problem kind of corrected itself after that. The player in question also started to have a far more typical amount of luck after that. To this day, I have kept that policy even though I don't suspect any current players of bogus dicing practices. I find it sets players' minds at ease when it is clearly apparent to them that other players can't get away with cheating. No one has a chance to get suspicious. [/QUOTE]
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