Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 2783811" data-attributes="member: 12460"><p>One of the things that has always irritated me about 3rd edition is its tendency to encourage multi-classing. For one, it's a way to artificially inflate your saving throws up. Compare a Bbn3/Ftr3/Rgr3 to a Ftr9: +9/+3/+3 vs. +6/+3/+3. Everytime you take on a new class you get a free +2 bonus to whatever saving throws are good for that class. For another, some classes, like Fighter, have slump levels, like 5th, where there is virtually no benefit to taking a Fighter level over a Barbarian, Ranger, or Paladin level. It isn't as pronounced among spellcasters, but even they will load up on prestige classes; a level of divine oracle here, a level of loremaster there, a level of fatespinner here. It's kind of a no-brainer when all you lose are familiar abilities.</p><p></p><p>I've tried to come up with numerous ways to curb it. 1) Prohibiting multi-classing outright, 2) forcing full progression in a prestige class before you may learn another, 3) requiring all classes to be within 1 level of each other. The problem is a lot of these really limit human and half-elf options, which I feel should be one of the strengths of the two races. I actually liked it a lot back in the days when a human could drop whatever he was doing and pick up another class he had the prime reqs for. In fact, I usually house-ruled that they didn't lose ALL their previous class abilities until their were even (fighters multi-classing into mage had it tough that way). But with the present system, multi-classing is out of hand.</p><p></p><p>Here's my current idea to limit some of the gross benefits of multi-classing. Tell me what you think.</p><p></p><p>When multi-classing, for determining base attack modifiers, you add up the levels of all the classes that have a one type of base attack and add to your base attack based on the strength of each set of classes, rather than following the table for each class. For example, a character 3rd-level Fighter/2nd-level Rogue/3rd-level Cleric has 3 levels in a class with a good base attack and 5 levels in classes with an average base attack. This character would add +3 to his base attack for the Fighter levels and +3 to his base attack for the Rogue and Cleric levels.</p><p></p><p>Base saving throws are calculated in a similar way. For each saving throw, you add up all the levels of classes that have that saving throw as a good saving throw, then compare that to the chart in the PH for a good saving throw and add that to your base save. You do the same for all classes that have that as a poor saving throw. The character in the example above would add his Fighter and Cleric levels together to get a base Fortitude save that a 6th-level character with a good Fortitude save would have, which is +5. A 2nd-level Rogue has no bonus to Fortitude so it adds nothing. This is done for each saving throw. The sample character would have +5/+5/+4 for his saving throws under this system, as opposed to +6/+5/+4 in the standard 3rd edition system.</p><p></p><p>The difference gets more pronounced the more one multi-classes, so that the benefits of multi-classing rapidly diminish the more classes one takes. For example, a 3rd-level Wizard/3rd-level Cleric/8th-level Mystic Theurge/3rd-level Geomancer under standard 3rd edition rules would have +9/+5/+15 whereas under this new system the character would have +9/+5/+10. Also, compare a Ftr3/Mnk3/Pal3/Rgr3 under both systems. Under 3rd edition he would have +12/+8/+6. Under this system he would have +8/+7/+6.</p><p></p><p>The effect is obviously greater on saving throws and results in a marked reduction in the bonuses to saving throws provided by multi-classing. I don't know if this would be enough of a deterrent to players who like to do it just for the saving throw bonuses and consequently think there's "no reason not to," but I think it's a step in the right direction.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2783811, member: 12460"] One of the things that has always irritated me about 3rd edition is its tendency to encourage multi-classing. For one, it's a way to artificially inflate your saving throws up. Compare a Bbn3/Ftr3/Rgr3 to a Ftr9: +9/+3/+3 vs. +6/+3/+3. Everytime you take on a new class you get a free +2 bonus to whatever saving throws are good for that class. For another, some classes, like Fighter, have slump levels, like 5th, where there is virtually no benefit to taking a Fighter level over a Barbarian, Ranger, or Paladin level. It isn't as pronounced among spellcasters, but even they will load up on prestige classes; a level of divine oracle here, a level of loremaster there, a level of fatespinner here. It's kind of a no-brainer when all you lose are familiar abilities. I've tried to come up with numerous ways to curb it. 1) Prohibiting multi-classing outright, 2) forcing full progression in a prestige class before you may learn another, 3) requiring all classes to be within 1 level of each other. The problem is a lot of these really limit human and half-elf options, which I feel should be one of the strengths of the two races. I actually liked it a lot back in the days when a human could drop whatever he was doing and pick up another class he had the prime reqs for. In fact, I usually house-ruled that they didn't lose ALL their previous class abilities until their were even (fighters multi-classing into mage had it tough that way). But with the present system, multi-classing is out of hand. Here's my current idea to limit some of the gross benefits of multi-classing. Tell me what you think. When multi-classing, for determining base attack modifiers, you add up the levels of all the classes that have a one type of base attack and add to your base attack based on the strength of each set of classes, rather than following the table for each class. For example, a character 3rd-level Fighter/2nd-level Rogue/3rd-level Cleric has 3 levels in a class with a good base attack and 5 levels in classes with an average base attack. This character would add +3 to his base attack for the Fighter levels and +3 to his base attack for the Rogue and Cleric levels. Base saving throws are calculated in a similar way. For each saving throw, you add up all the levels of classes that have that saving throw as a good saving throw, then compare that to the chart in the PH for a good saving throw and add that to your base save. You do the same for all classes that have that as a poor saving throw. The character in the example above would add his Fighter and Cleric levels together to get a base Fortitude save that a 6th-level character with a good Fortitude save would have, which is +5. A 2nd-level Rogue has no bonus to Fortitude so it adds nothing. This is done for each saving throw. The sample character would have +5/+5/+4 for his saving throws under this system, as opposed to +6/+5/+4 in the standard 3rd edition system. The difference gets more pronounced the more one multi-classes, so that the benefits of multi-classing rapidly diminish the more classes one takes. For example, a 3rd-level Wizard/3rd-level Cleric/8th-level Mystic Theurge/3rd-level Geomancer under standard 3rd edition rules would have +9/+5/+15 whereas under this new system the character would have +9/+5/+10. Also, compare a Ftr3/Mnk3/Pal3/Rgr3 under both systems. Under 3rd edition he would have +12/+8/+6. Under this system he would have +8/+7/+6. The effect is obviously greater on saving throws and results in a marked reduction in the bonuses to saving throws provided by multi-classing. I don't know if this would be enough of a deterrent to players who like to do it just for the saving throw bonuses and consequently think there's "no reason not to," but I think it's a step in the right direction. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
Top