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Curbing Multi-classing
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<blockquote data-quote="airwalkrr" data-source="post: 2784286" data-attributes="member: 12460"><p>I agree with you in theory. Problem is, some characters benefit more than others. I can hardly think of a Fighter I know who hasn't dipped in for two-levels of Barbarian. And two-weapon fighters almost always pick up two levels of Ranger to get some bonus skill points and the Track feat since most people deem it worthwhile to trade a couple hit points for four more skill points, a good reflex save, and a bonus feat (which is one more than you'd get for two levels of Fighter).</p><p></p><p>For many classes, the jack of all trades and master of none schtick works, like Wizard, Druid, Bard. But that still doesn't seem to deter anyone so either no one realizes what it's like to be a "master" because they've never tried, or they just don't think they are losing out on anything important. Rogues taking two levels of Fighter to increase their combat ability, Bards taking a level of Marshal because there is no reason not to. All these cool prestige classes and expanded base classes add a lot of flavor to the game so I want to allow them, but in practice it just seems like they muddy the waters.</p><p></p><p></p><p></p><p>That's never been a deterrent for anyone I know. The XP penalty is fairly easily avoided. Halfing Rogue with a couple levels of Fighter and a couple levels of Ranger. Half-orc Barbarian with a couple levels of Fighter and a couple levels of Ranger. Elven Sorcerer with a couple levels of Fatespinner, a couple levels of Mindbender, a couple levels of Divine Oracle; would be a problem but prestige classes don't count! In Living campaigns, the XP penalty is actually a boon since it allows you to get ahead of the gp/xp curve.</p><p></p><p></p><p></p><p></p><p>You have much more role-play minded players than I do. Personally, I think the classes are still too front loaded. Barbarian rage needs to be limited to +2 Str/Con at 1st level and not progress to +4 until around level 5 at least. I don't see a way to fix the Fighter problem of two feats for two levels up front. The +2 save bonus for good saving throws when you take a new class needs to be fixed.</p><p></p><p>I guess what I'm trying to say is that the 3rd edition system, while more fluid than previous editions, which is mostly a good thing, is still not designed with multi-classing in mind. I hate to think about 4th-edition, but when it does come around I really hope they'll pay attention to this issue.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2784286, member: 12460"] I agree with you in theory. Problem is, some characters benefit more than others. I can hardly think of a Fighter I know who hasn't dipped in for two-levels of Barbarian. And two-weapon fighters almost always pick up two levels of Ranger to get some bonus skill points and the Track feat since most people deem it worthwhile to trade a couple hit points for four more skill points, a good reflex save, and a bonus feat (which is one more than you'd get for two levels of Fighter). For many classes, the jack of all trades and master of none schtick works, like Wizard, Druid, Bard. But that still doesn't seem to deter anyone so either no one realizes what it's like to be a "master" because they've never tried, or they just don't think they are losing out on anything important. Rogues taking two levels of Fighter to increase their combat ability, Bards taking a level of Marshal because there is no reason not to. All these cool prestige classes and expanded base classes add a lot of flavor to the game so I want to allow them, but in practice it just seems like they muddy the waters. That's never been a deterrent for anyone I know. The XP penalty is fairly easily avoided. Halfing Rogue with a couple levels of Fighter and a couple levels of Ranger. Half-orc Barbarian with a couple levels of Fighter and a couple levels of Ranger. Elven Sorcerer with a couple levels of Fatespinner, a couple levels of Mindbender, a couple levels of Divine Oracle; would be a problem but prestige classes don't count! In Living campaigns, the XP penalty is actually a boon since it allows you to get ahead of the gp/xp curve. You have much more role-play minded players than I do. Personally, I think the classes are still too front loaded. Barbarian rage needs to be limited to +2 Str/Con at 1st level and not progress to +4 until around level 5 at least. I don't see a way to fix the Fighter problem of two feats for two levels up front. The +2 save bonus for good saving throws when you take a new class needs to be fixed. I guess what I'm trying to say is that the 3rd edition system, while more fluid than previous editions, which is mostly a good thing, is still not designed with multi-classing in mind. I hate to think about 4th-edition, but when it does come around I really hope they'll pay attention to this issue. [/QUOTE]
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