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General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
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<blockquote data-quote="farscapesg1" data-source="post: 2784927" data-attributes="member: 15234"><p>Well, another option is to go with a "training" option. To take a level in a class that you previously didn't have, you need to take time (not always an option in some campaign settings) and spend money. I'm not a fan of training costs for normal levelling purposes, but for learning the skills of a new class they make more sense. The costs would need to increase as the characters advance in levels, representing the characters getting "set in their ways" and not being able to pick up new tricks as easy.</p><p></p><p>So, start the multiclassing cost at say 2 weeks and 1000 gp at 2nd level. As the characters advance, increase this by 1 week per two levels, and say 200 gp per level.</p><p></p><p>So, a 1st level Wizard character that wants to take Fighter at 2nd level has to spend 2 weeks and 1000 gp to take this new class.</p><p></p><p>A 3rd level Wizard that wants to take Fighter at 4th level would spend 3 weeks training, and 1400 gp [1000 (2nd)+200(3rd) +200(4th)]</p><p></p><p>Now, if you want to make it easier on the Human and Half-elves, you can do two options;</p><p></p><p>1) Reduce (or eliminate) the training requirements for these races to show their natural ability to pick up other skills and abilities easily.</p><p></p><p>2) Reduce (or eliminate) the training requirements for favored classes to represent the ease of picking up skills and abilities of the stereotyped races. (my personal favorite of the two options)</p><p></p><p>Option 2 of course opens the multiclassing options a little more, but it makes flavor sense since they put all those "favored classes" in the races, but don't really play off that ability.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2784927, member: 15234"] Well, another option is to go with a "training" option. To take a level in a class that you previously didn't have, you need to take time (not always an option in some campaign settings) and spend money. I'm not a fan of training costs for normal levelling purposes, but for learning the skills of a new class they make more sense. The costs would need to increase as the characters advance in levels, representing the characters getting "set in their ways" and not being able to pick up new tricks as easy. So, start the multiclassing cost at say 2 weeks and 1000 gp at 2nd level. As the characters advance, increase this by 1 week per two levels, and say 200 gp per level. So, a 1st level Wizard character that wants to take Fighter at 2nd level has to spend 2 weeks and 1000 gp to take this new class. A 3rd level Wizard that wants to take Fighter at 4th level would spend 3 weeks training, and 1400 gp [1000 (2nd)+200(3rd) +200(4th)] Now, if you want to make it easier on the Human and Half-elves, you can do two options; 1) Reduce (or eliminate) the training requirements for these races to show their natural ability to pick up other skills and abilities easily. 2) Reduce (or eliminate) the training requirements for favored classes to represent the ease of picking up skills and abilities of the stereotyped races. (my personal favorite of the two options) Option 2 of course opens the multiclassing options a little more, but it makes flavor sense since they put all those "favored classes" in the races, but don't really play off that ability. [/QUOTE]
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