Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 2785489" data-attributes="member: 36150"><p>If you ask me, Gestalt rules found in the Unearthed Arcana is the ultimate solution... with a few tweaks.</p><p></p><p>Have the players pick two core classes. They MUST stick with the two core classes until they are able to prestige. After that point, they can choose to level in a prestige class and one or the other of their core classes.</p><p></p><p>Personally, I prefer the new multi-classing rules. I would rather have a character that can do a lot of things kinda well than a few things extremely well.</p><p></p><p>Have you ever looked at Monte Cook's Arcana Unearthed/Evoved? That is an excellent alternate Players' Handbook that is fully 3.x compatible (Unearthed 3.0, Evolved 3.5 I think; don't quote me) and encourages characters to stick with one class to 20th level. Each class has stong abilities all across the board, and it's actually worth it to level one class all the way to 20. Multi-classing is still permissible, but one actually misses out on the really good stuff if one does so.</p><p></p><p>Compare the PHB: Other than the Monk and the Druid (and I suppose the Bard), no class gets any really new or impressive abilities past 10th level. So why bother sticking it out to 20th when you can have all the good stuff in the earlier levels? There's no real motivation (to me, anyway) to make a 20th level Fighter, say. Mages and Clerics, sure... at least they get new and more powerful spells, but really aren't that impressive otherwise. </p><p></p><p>Anyhow, I'm starting to ramble, but I hope I made my point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2785489, member: 36150"] If you ask me, Gestalt rules found in the Unearthed Arcana is the ultimate solution... with a few tweaks. Have the players pick two core classes. They MUST stick with the two core classes until they are able to prestige. After that point, they can choose to level in a prestige class and one or the other of their core classes. Personally, I prefer the new multi-classing rules. I would rather have a character that can do a lot of things kinda well than a few things extremely well. Have you ever looked at Monte Cook's Arcana Unearthed/Evoved? That is an excellent alternate Players' Handbook that is fully 3.x compatible (Unearthed 3.0, Evolved 3.5 I think; don't quote me) and encourages characters to stick with one class to 20th level. Each class has stong abilities all across the board, and it's actually worth it to level one class all the way to 20. Multi-classing is still permissible, but one actually misses out on the really good stuff if one does so. Compare the PHB: Other than the Monk and the Druid (and I suppose the Bard), no class gets any really new or impressive abilities past 10th level. So why bother sticking it out to 20th when you can have all the good stuff in the earlier levels? There's no real motivation (to me, anyway) to make a 20th level Fighter, say. Mages and Clerics, sure... at least they get new and more powerful spells, but really aren't that impressive otherwise. Anyhow, I'm starting to ramble, but I hope I made my point. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
Top