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Curbing Multi-classing
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<blockquote data-quote="Li Shenron" data-source="post: 2786170" data-attributes="member: 1465"><p>I think you'd better stay simple.</p><p></p><p>1) Jester's suggestion is very simple and therefore it's very good, if your target is to limit the number of multiclassed characters and the number of classes in those few who still multiclass. A PC will either be single class or have two classes one of which is the racial favored class (unless a human or half-elf which will have any two classes).</p><p></p><p>I like this idea because IMXP up to 2 classes is still a concept choice, but the 3rd class is always a power choice (or an extremely lack of player's creativity if he cannot fit his concept within 2 classes already).</p><p></p><p>Prestige Classes could follow a different rule if you want.</p><p></p><p>2) Fractional saves and BAB is fine to fix that small problem, but it's not really needed if you're using option 1.</p><p></p><p>3) You can otherwise consider putting a limit, a minimum level before you can take a second class (e.g. 5). This doesn't allow some archetypes (you couldn't be multiclass since the start), but will rather force players to make those archetypes with feats skills and other choices. You may rule that the limitation doesn't apply to favored classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2786170, member: 1465"] I think you'd better stay simple. 1) Jester's suggestion is very simple and therefore it's very good, if your target is to limit the number of multiclassed characters and the number of classes in those few who still multiclass. A PC will either be single class or have two classes one of which is the racial favored class (unless a human or half-elf which will have any two classes). I like this idea because IMXP up to 2 classes is still a concept choice, but the 3rd class is always a power choice (or an extremely lack of player's creativity if he cannot fit his concept within 2 classes already). Prestige Classes could follow a different rule if you want. 2) Fractional saves and BAB is fine to fix that small problem, but it's not really needed if you're using option 1. 3) You can otherwise consider putting a limit, a minimum level before you can take a second class (e.g. 5). This doesn't allow some archetypes (you couldn't be multiclass since the start), but will rather force players to make those archetypes with feats skills and other choices. You may rule that the limitation doesn't apply to favored classes. [/QUOTE]
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