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Curbing Multi-classing
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<blockquote data-quote="ARandomGod" data-source="post: 2789463" data-attributes="member: 17296"><p>Not always... now, lack of creativity perhaps, but you can cite lack of creativity for ANY multiclassing if you want.</p><p></p><p>I have a Dragon Disciple concept that is a Barbarian/Sorc/Fighter.</p><p></p><p>That third class (sorc) isn't there for "power" at all, it's there because it's needed. I'd have gladly left it out if there were any way to get into the PrC with only Barb/Fighter.</p><p></p><p>And there could be other instances of this. </p><p></p><p>I built a "Renshai" concept once (from the book series "Last of the Renshai"). I actually came pretty close to duplicating the feel of the character in a few different builds, but ALL of those had at least three martial (core) classes (and then moved into the Duelist PrC). It wasn't a 'power' choice, it was a flavor choice. I can "prove" that I wanted that flavor by pointing out that I also once built a 2E (back before 3E came out) single class version of the Renshai. I was relatively pleased when I discovered I could approximate the class through multiclassing in 3.x</p><p></p><p></p><p></p><p>True, for some builds. However don't forget that when the Barb character takes his first level as rogue for the skills, he's missing out on a LOT of hit points. Something similiar can be said of the fighter character.</p><p></p><p></p><p></p><p>Ahhh... and there's a particular rub for me, actually. Because really in all justification that character would have been better off in every way* if he'd KNOWN he was going to take a level of rogue, and took that first. I handle this by the simple expediancy of, when a situation like this comes up (DM's discression), allowing the PC to "rebuild" the character from the ground up... or to say if he wants to, he can assume at this point that his first level was rogue and rebuild the character with more skill points and hit points. Of course, actually, there could be a different problem, he'd get feats and skill points in a different order... so he might not want to choose to do this after all. But in generall I think it's better than the option of killing off the character and building another that looks almost just like him but is better in this one way, a way that is only there because the player wasn't omniscient when he started the PC></p><p></p><p></p><p>*He'd be out some money, no free spellbook and no free familiar, but other than that....</p><p></p><p></p><p></p><p>"Believability" -- that's just justification. You would like it to be that way so you believe it. I personally believe that it's actually EASIER to learn a little bit of everything than to concentrate on one thing. It's really a lot more common in life. People jump from one major to another, from one hobby or discipline or job to another. A character with two levels in ten different classes seems a LOT more believable than a character who's stuck with one class for 20 levels!</p><p></p><p></p><p></p><p>Sure it's a minor adjustment, but it would be less mean/devious to simply come right out and tell your players that you hate their ideas, their desires for character flavor are less important than your dislike, and you will punish them every single second of every game that they play in which they attempt to thwart you in this.</p><p></p><p></p><p></p><p>It doesn't always make more sense, but it often does. Sometimes with a particular build you'd end up with a situation wherein those last two levels HAVE to be a PrC, or else you're going to either 1) Have two levels with no net effect 2) or take an XP penalty, because now you're leveling a maritial class, and martial classes invoke the XP penalty.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2789463, member: 17296"] Not always... now, lack of creativity perhaps, but you can cite lack of creativity for ANY multiclassing if you want. I have a Dragon Disciple concept that is a Barbarian/Sorc/Fighter. That third class (sorc) isn't there for "power" at all, it's there because it's needed. I'd have gladly left it out if there were any way to get into the PrC with only Barb/Fighter. And there could be other instances of this. I built a "Renshai" concept once (from the book series "Last of the Renshai"). I actually came pretty close to duplicating the feel of the character in a few different builds, but ALL of those had at least three martial (core) classes (and then moved into the Duelist PrC). It wasn't a 'power' choice, it was a flavor choice. I can "prove" that I wanted that flavor by pointing out that I also once built a 2E (back before 3E came out) single class version of the Renshai. I was relatively pleased when I discovered I could approximate the class through multiclassing in 3.x True, for some builds. However don't forget that when the Barb character takes his first level as rogue for the skills, he's missing out on a LOT of hit points. Something similiar can be said of the fighter character. Ahhh... and there's a particular rub for me, actually. Because really in all justification that character would have been better off in every way* if he'd KNOWN he was going to take a level of rogue, and took that first. I handle this by the simple expediancy of, when a situation like this comes up (DM's discression), allowing the PC to "rebuild" the character from the ground up... or to say if he wants to, he can assume at this point that his first level was rogue and rebuild the character with more skill points and hit points. Of course, actually, there could be a different problem, he'd get feats and skill points in a different order... so he might not want to choose to do this after all. But in generall I think it's better than the option of killing off the character and building another that looks almost just like him but is better in this one way, a way that is only there because the player wasn't omniscient when he started the PC> *He'd be out some money, no free spellbook and no free familiar, but other than that.... "Believability" -- that's just justification. You would like it to be that way so you believe it. I personally believe that it's actually EASIER to learn a little bit of everything than to concentrate on one thing. It's really a lot more common in life. People jump from one major to another, from one hobby or discipline or job to another. A character with two levels in ten different classes seems a LOT more believable than a character who's stuck with one class for 20 levels! Sure it's a minor adjustment, but it would be less mean/devious to simply come right out and tell your players that you hate their ideas, their desires for character flavor are less important than your dislike, and you will punish them every single second of every game that they play in which they attempt to thwart you in this. It doesn't always make more sense, but it often does. Sometimes with a particular build you'd end up with a situation wherein those last two levels HAVE to be a PrC, or else you're going to either 1) Have two levels with no net effect 2) or take an XP penalty, because now you're leveling a maritial class, and martial classes invoke the XP penalty. [/QUOTE]
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