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General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
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<blockquote data-quote="Cabral" data-source="post: 2791986" data-attributes="member: 1193"><p>Then it sounds like your best option is DM supervision. When a player takes a class just to dip into a class feature that his character has no reason to have other than to gain some nifty ability, say "no". Then, say why. Then, if the player insists, treat the level he wants to dip into as a prestige class/special feat and spend some time in game training the character.</p><p></p><p>You get a diminishment of the cherry picking <em>and</em> you get an opportunity for some good roleplaying.</p><p></p><p></p><p>All hail Banjo!</p><p></p><p>Well, actually, D&D does a fair job of throwing reality out the window. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We are not in RL level anything anythings.</p><p>We are primarilly a collection of skills. And if you want to draw parrallels, you should gain an XP penalty for picking up ranks in multiple proffession skills. However, that's not how things work. Learning physics doesn't impede my ability to write, but limitied time impedes my ability to improve in both.</p><p></p><p>Translate into D&D: You can multi-class freely. The draw back is that you won't be as high in any one class as you would've been.</p><p></p><p>The problem of the fighter is a problem with the fighter class, not a multi-classing problem. The class is blandly and unimagninatively designed. What makes a 20th level fighter really special? Absolutely nothing.</p></blockquote><p></p>
[QUOTE="Cabral, post: 2791986, member: 1193"] Then it sounds like your best option is DM supervision. When a player takes a class just to dip into a class feature that his character has no reason to have other than to gain some nifty ability, say "no". Then, say why. Then, if the player insists, treat the level he wants to dip into as a prestige class/special feat and spend some time in game training the character. You get a diminishment of the cherry picking [I]and[/I] you get an opportunity for some good roleplaying. All hail Banjo! Well, actually, D&D does a fair job of throwing reality out the window. ;) We are not in RL level anything anythings. We are primarilly a collection of skills. And if you want to draw parrallels, you should gain an XP penalty for picking up ranks in multiple proffession skills. However, that's not how things work. Learning physics doesn't impede my ability to write, but limitied time impedes my ability to improve in both. Translate into D&D: You can multi-class freely. The draw back is that you won't be as high in any one class as you would've been. The problem of the fighter is a problem with the fighter class, not a multi-classing problem. The class is blandly and unimagninatively designed. What makes a 20th level fighter really special? Absolutely nothing. [/QUOTE]
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