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Curbing Multi-classing
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<blockquote data-quote="Geron Raveneye" data-source="post: 2792688" data-attributes="member: 2268"><p>Just to argue the counter theme, the <em>class</em> is just the bare bones that are supposed to be clothed with flesh and blood by the player. A 20 level fighter is one of the best fighters of his world, probably a leader of armies, ruler of a country, well-versed in all kinds of combat, be it personal melee or large-scale warfare, and quite a force to recon with.</p><p></p><p>Of course, if we're just comparing bland rules mechanics, one might easily come to the conclusion that a fighter, who only has "bonus feat" every other level on his class features list, might be a trifle boring.</p><p></p><p>And if you contrast it with how the fighter looked pre-3E...well, lets say we're still talking about a roleplaying game, and you shouldn't emphasize the "game" aspect (rules, mechanics, features, class design) too much over the "roleplaying" aspect. In my opinion, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2792688, member: 2268"] Just to argue the counter theme, the [i]class[/i] is just the bare bones that are supposed to be clothed with flesh and blood by the player. A 20 level fighter is one of the best fighters of his world, probably a leader of armies, ruler of a country, well-versed in all kinds of combat, be it personal melee or large-scale warfare, and quite a force to recon with. Of course, if we're just comparing bland rules mechanics, one might easily come to the conclusion that a fighter, who only has "bonus feat" every other level on his class features list, might be a trifle boring. And if you contrast it with how the fighter looked pre-3E...well, lets say we're still talking about a roleplaying game, and you shouldn't emphasize the "game" aspect (rules, mechanics, features, class design) too much over the "roleplaying" aspect. In my opinion, of course. :) [/QUOTE]
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