Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 2798359" data-attributes="member: 9249"><p>I think Stalker has the right of it; one problem is that the D&D class system does not cleanly map to the most common fantasy archetypes. While they mimic a number of professions well, most fantasy fiction doesn't seem to use them.</p><p></p><p>When's the last time you read a novel about a guy who fights really well... but can't do anything else? People who fight well are either almost always either politically-proficient nobles or they're capable of taking care of themselves in the woods. Or they're assassins, for no discernible reason, but I digress.</p><p></p><p>There are plenty of Wizards in fantasy novels... but how many of them run out of spells and are useless for the day? Most fantasy Wizards are also encylopedic stores of knowledge and wisdom-- unless they're capable of strapping on a sword and wading into melee alongside the warriors.</p><p></p><p>To replicate most characters from fantasy fiction, you need multiple D&D classes.</p><p></p><p></p><p></p><p>I've long considered giving double skill points for the first three levels (starting play at 3rd level) instead of quadruple at first, but I've never really looked at hit points before. I've always given max at 1st and average at 2+. There's little enough difference between max and average that 1st level character could surivive gaining average at 1st level, especially if the minimum die type were d6.</p><p></p><p>Of course, this doesn't really address restricted multi-classing, except that skill-heavy classes will want to progress to level 3 instead of taking a single-level dip.</p><p></p><p></p><p></p><p>I'm using a variant in which characters pick a Base class and an NPC class; the NPC classes are all modified somewhat to fit this. I remove a lot of "half-class" classes, like Ranger, Psychic Warrior, and so on, since they function as Gestalts. (I'm working on combining the Ranger and Scout classes, to combine with Warrior for the spell-less Ranger, or to combine with Adept for a more mystical, less combative Ranger.)</p><p></p><p>Then, you get a 10% XP penalty for every different Gestalt combination you select, with the exception of your first Gestalt and your first Prestige Gestalt. I need to rework my Favored Gestalt rules, since they were based on Base Gestalt, but the gist of it was that characters got a 10% XP boost when advancing in their Favored Gestalt, which for half-Humans was their first Gestalt and for full Humans was every level.</p><p></p><p>This works out for basic archetype selection, since you have the Noble Fighter, the Street Fighter, and the Mystic Fighter-- or the Noble Wizard, Expert Wizard, and Warrior Wizard. It allows characters to have a clear, fairly versatile archetype, but also prevents them from cherry-picking all the good abilities in a number of other classes. It also prevents the most horrifying examples of Gestalt powergaming.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2798359, member: 9249"] I think Stalker has the right of it; one problem is that the D&D class system does not cleanly map to the most common fantasy archetypes. While they mimic a number of professions well, most fantasy fiction doesn't seem to use them. When's the last time you read a novel about a guy who fights really well... but can't do anything else? People who fight well are either almost always either politically-proficient nobles or they're capable of taking care of themselves in the woods. Or they're assassins, for no discernible reason, but I digress. There are plenty of Wizards in fantasy novels... but how many of them run out of spells and are useless for the day? Most fantasy Wizards are also encylopedic stores of knowledge and wisdom-- unless they're capable of strapping on a sword and wading into melee alongside the warriors. To replicate most characters from fantasy fiction, you need multiple D&D classes. I've long considered giving double skill points for the first three levels (starting play at 3rd level) instead of quadruple at first, but I've never really looked at hit points before. I've always given max at 1st and average at 2+. There's little enough difference between max and average that 1st level character could surivive gaining average at 1st level, especially if the minimum die type were d6. Of course, this doesn't really address restricted multi-classing, except that skill-heavy classes will want to progress to level 3 instead of taking a single-level dip. I'm using a variant in which characters pick a Base class and an NPC class; the NPC classes are all modified somewhat to fit this. I remove a lot of "half-class" classes, like Ranger, Psychic Warrior, and so on, since they function as Gestalts. (I'm working on combining the Ranger and Scout classes, to combine with Warrior for the spell-less Ranger, or to combine with Adept for a more mystical, less combative Ranger.) Then, you get a 10% XP penalty for every different Gestalt combination you select, with the exception of your first Gestalt and your first Prestige Gestalt. I need to rework my Favored Gestalt rules, since they were based on Base Gestalt, but the gist of it was that characters got a 10% XP boost when advancing in their Favored Gestalt, which for half-Humans was their first Gestalt and for full Humans was every level. This works out for basic archetype selection, since you have the Noble Fighter, the Street Fighter, and the Mystic Fighter-- or the Noble Wizard, Expert Wizard, and Warrior Wizard. It allows characters to have a clear, fairly versatile archetype, but also prevents them from cherry-picking all the good abilities in a number of other classes. It also prevents the most horrifying examples of Gestalt powergaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curbing Multi-classing
Top