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Cure Disease will KILL YOU TO DEATH!
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<blockquote data-quote="Vorpal Sword" data-source="post: 4253872" data-attributes="member: 67580"><p>Can I suggest the novel <u>Dragon</u>, by Steven Brust? In synopsis, the main character has to go to the underworld to retrieve the trapped soul of a friend's cousin. Hijinks ensue, topped off by a nice bit of ritual magic to get the characters home again.</p><p></p><p>@ the OP, count me in among the people who don't have a problem with this. Something I didn't see anywhere upthread is that this sort of damage, in an out-of-combat situation, isn't actually a big deal. Any Heal check result above 0 has, as the worst possible consequence, knocking the recipient unconscious (and, as several people have noted, the healer knows in advance if a check result of 0 is possible). Since there's a healer standing right there, and presumably I have at least a short rest available to use my healing surges, even damage = max hp isn't a serious threat. </p><p></p><p>As I see it, what the rules really do is require the expenditure of <em>time</em>. Most of the time, being healed from a disease will require a short rest for the party; once in a while, if the PC was badly damaged and the healer is less competent, it will require an extended rest. That changes it from a damage problem to a resource management problem, which in my understanding is right in line with the 4e design goals.</p><p></p><p>EDIT: somehow, the last two paragraphs got lopped off. Fixed now.</p></blockquote><p></p>
[QUOTE="Vorpal Sword, post: 4253872, member: 67580"] Can I suggest the novel [U]Dragon[/U], by Steven Brust? In synopsis, the main character has to go to the underworld to retrieve the trapped soul of a friend's cousin. Hijinks ensue, topped off by a nice bit of ritual magic to get the characters home again. @ the OP, count me in among the people who don't have a problem with this. Something I didn't see anywhere upthread is that this sort of damage, in an out-of-combat situation, isn't actually a big deal. Any Heal check result above 0 has, as the worst possible consequence, knocking the recipient unconscious (and, as several people have noted, the healer knows in advance if a check result of 0 is possible). Since there's a healer standing right there, and presumably I have at least a short rest available to use my healing surges, even damage = max hp isn't a serious threat. As I see it, what the rules really do is require the expenditure of [I]time[/I]. Most of the time, being healed from a disease will require a short rest for the party; once in a while, if the PC was badly damaged and the healer is less competent, it will require an extended rest. That changes it from a damage problem to a resource management problem, which in my understanding is right in line with the 4e design goals. EDIT: somehow, the last two paragraphs got lopped off. Fixed now. [/QUOTE]
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Cure Disease will KILL YOU TO DEATH!
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