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*Pathfinder & Starfinder
Cure/inflict wounds spells revision
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5089435" data-attributes="member: 54436"><p>You're welcome!</p><p>Yeah... I felt like I was missing some of the info on the calculations, too.</p><p>No problem. Easy enough to do. Truth is, I don't think I wrote it as clearly as I could have, either.</p><p></p><p>I thought of that, too. Perhaps, the spells should just heal their stated amounts plus a percentage of the target's max HP?</p><ul> <li data-xf-list-type="ul">CLW 1d8+X plus 20% max HP</li> <li data-xf-list-type="ul">CMW 2d8+X plus 40% max HP</li> <li data-xf-list-type="ul">CSW 3d8+X plus 60% max HP</li> <li data-xf-list-type="ul">CCW 4d8+X plus 80% max HP</li> </ul><p>Then, the DM doesn't have to reveal anything about the target, at all.</p><p></p><p><strong>But, question...</strong> Should a cleric really know the max HP or the number of HD anyone or anything has that he's trying to heal. In game, how does a cleric decide whether Cure Light Wounds is enough or if Cure Serious Wounds would be better? I mean, without metagaming? I mean a first level fighter that's taken a 7 point shot isn't really any more wounded than a 10th level fighter that's taken a 70 point shot. So, in game, why does the cleric know that he needs to cast Cure Light Wounds on one of them and Cure Critical Wounds on the other? Why does his friend that Cure Light Wounds saved from near death two years ago not get much help from the same spell, now??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Just thinking in print...</p><p>It might make it simpler. Let's have a look. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p>Hmmm... Dropping the +1 per caster level part of the equations and replacing it with +1d8 per two caster levels... Cure Light Wounds at level 20 equals 1d8+10d8 or 4.5 times 11, on average (if I'm understanding, correctly). 49hp cured/inflicted on average. Cure Critical Wounds at 20th Level... 4d8+10d8 yields about 63 points cured. Can't see spending a 4th level spell for 14 more HP cured/inflicted on average. I'm probably misunderstanding something, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I still think you'd need a different formula for the various cure spells to make a more meaningful difference between them. Perhaps?</p><ul> <li data-xf-list-type="ul">CLW 1d8 plus 1d8 per 4 caster levels?</li> <li data-xf-list-type="ul">CMW 2d8 plus 1d8 per 3 caster levels?</li> <li data-xf-list-type="ul">CSW 3d8 plus 1d8 per 2 caster levels?</li> <li data-xf-list-type="ul">CCW 4d8 plus 1d8 per caster level?</li> </ul><p></p><p>I don't follow the math in this last section, Kerrick.<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> Sorry. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5089435, member: 54436"] You're welcome! Yeah... I felt like I was missing some of the info on the calculations, too. No problem. Easy enough to do. Truth is, I don't think I wrote it as clearly as I could have, either. I thought of that, too. Perhaps, the spells should just heal their stated amounts plus a percentage of the target's max HP? [LIST] [*]CLW 1d8+X plus 20% max HP [*]CMW 2d8+X plus 40% max HP [*]CSW 3d8+X plus 60% max HP [*]CCW 4d8+X plus 80% max HP [/LIST] Then, the DM doesn't have to reveal anything about the target, at all. [B]But, question...[/B] Should a cleric really know the max HP or the number of HD anyone or anything has that he's trying to heal. In game, how does a cleric decide whether Cure Light Wounds is enough or if Cure Serious Wounds would be better? I mean, without metagaming? I mean a first level fighter that's taken a 7 point shot isn't really any more wounded than a 10th level fighter that's taken a 70 point shot. So, in game, why does the cleric know that he needs to cast Cure Light Wounds on one of them and Cure Critical Wounds on the other? Why does his friend that Cure Light Wounds saved from near death two years ago not get much help from the same spell, now??? :confused::-S:confused::-S:confused: Just thinking in print... It might make it simpler. Let's have a look. B-) Hmmm... Dropping the +1 per caster level part of the equations and replacing it with +1d8 per two caster levels... Cure Light Wounds at level 20 equals 1d8+10d8 or 4.5 times 11, on average (if I'm understanding, correctly). 49hp cured/inflicted on average. Cure Critical Wounds at 20th Level... 4d8+10d8 yields about 63 points cured. Can't see spending a 4th level spell for 14 more HP cured/inflicted on average. I'm probably misunderstanding something, though. :confused: I still think you'd need a different formula for the various cure spells to make a more meaningful difference between them. Perhaps? [LIST] [*]CLW 1d8 plus 1d8 per 4 caster levels? [*]CMW 2d8 plus 1d8 per 3 caster levels? [*]CSW 3d8 plus 1d8 per 2 caster levels? [*]CCW 4d8 plus 1d8 per caster level? [/LIST] I don't follow the math in this last section, Kerrick.:blush: Sorry. :blush: [/QUOTE]
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