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Cure/inflict wounds spells revision
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<blockquote data-quote="Hawken" data-source="post: 5090733" data-attributes="member: 23619"><p>I think Nonsi had the right idea. I was going to suggest almost what he suggested before I even saw his post. </p><p></p><p>Just make the Cure/Inflict spells work like this:</p><p></p><p>Target is healed 1d8hp per spell level + additional hit points equal to 1 per HD of the target creature/spell level (min of +1 per spell level). If the target creature's HD are less than d8, reduce the number of per HD hp to 3/4 per HD for d6 HD and 1/2 per HD for d4 HD. If the target creature's HD are d10, increase number of per HD to 1.5; and if target has d12 HD, increase number of per HD to 2. If the target is multiclassed, use the HD value of the class with the most levels (or the higher HD if equal levels). </p><p></p><p>Example: 12th level characters, amounts healed w/CLW:</p><p>Wizard (d4 HD): 1d8 + 6hp.</p><p>Rogue (d6 HD): 1d8 + 8hp.</p><p>Monk (d8 HD): 1d8 + 12hp.</p><p>Fighter (d10 HD): 1d8 + 18hp.</p><p>Barbarian (d12 HD): 1d8 + 24hp.</p><p></p><p>Those same characters would be healed the following with CCW:</p><p>Wizard: 4d8 + 24hp.</p><p>Rogue: 4d8 + 36hp.</p><p>Monk: 4d8 + 48hp.</p><p>Fighter: 4d8 + 72hp.</p><p>Barbarian: 4d8 + 96hp.</p><p></p><p>This means those characters are healed somewhere around 15-25% of their HP per spell level of healing/hurting once Con modifiers/feats are factored in, and assuming an average roll of hp per HD. Everyone regardless of race or class would now be healed roughly the same proportionate amount of hit points with these spells. </p><p></p><p>D10 HD creatures heal more (+50% gain with only a 25% higher maximum HD over the baseline d8 HD), and d12 HD creatures heal even more (+100% gain with only a 50% higher maximum HD over D8 HD), but this is accounted for by the fact that these classes/HD monsters tend to be tougher and able to take more punishment (have higher Con scores more often than lower HD races/classes). However, the proportion of healing should be roughly the same. </p><p></p><p>Undead (d12 HD, and NO Con) are more intensely affected by these spells than other d12 HD beings (that typically have Con scores with a positive value), but that is reasoned away by their increased susceptibility to divine powers.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5090733, member: 23619"] I think Nonsi had the right idea. I was going to suggest almost what he suggested before I even saw his post. Just make the Cure/Inflict spells work like this: Target is healed 1d8hp per spell level + additional hit points equal to 1 per HD of the target creature/spell level (min of +1 per spell level). If the target creature's HD are less than d8, reduce the number of per HD hp to 3/4 per HD for d6 HD and 1/2 per HD for d4 HD. If the target creature's HD are d10, increase number of per HD to 1.5; and if target has d12 HD, increase number of per HD to 2. If the target is multiclassed, use the HD value of the class with the most levels (or the higher HD if equal levels). Example: 12th level characters, amounts healed w/CLW: Wizard (d4 HD): 1d8 + 6hp. Rogue (d6 HD): 1d8 + 8hp. Monk (d8 HD): 1d8 + 12hp. Fighter (d10 HD): 1d8 + 18hp. Barbarian (d12 HD): 1d8 + 24hp. Those same characters would be healed the following with CCW: Wizard: 4d8 + 24hp. Rogue: 4d8 + 36hp. Monk: 4d8 + 48hp. Fighter: 4d8 + 72hp. Barbarian: 4d8 + 96hp. This means those characters are healed somewhere around 15-25% of their HP per spell level of healing/hurting once Con modifiers/feats are factored in, and assuming an average roll of hp per HD. Everyone regardless of race or class would now be healed roughly the same proportionate amount of hit points with these spells. D10 HD creatures heal more (+50% gain with only a 25% higher maximum HD over the baseline d8 HD), and d12 HD creatures heal even more (+100% gain with only a 50% higher maximum HD over D8 HD), but this is accounted for by the fact that these classes/HD monsters tend to be tougher and able to take more punishment (have higher Con scores more often than lower HD races/classes). However, the proportion of healing should be roughly the same. Undead (d12 HD, and NO Con) are more intensely affected by these spells than other d12 HD beings (that typically have Con scores with a positive value), but that is reasoned away by their increased susceptibility to divine powers. [/QUOTE]
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Cure/inflict wounds spells revision
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