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Cure Minor Wounds 1/Minute
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<blockquote data-quote="gnfnrf" data-source="post: 3274331" data-attributes="member: 2373"><p>Thats what I thought at first, but honestly, how many 1st level commoners take hp damage over the course of the day but aren't killed outright? It would be great for a field hospital in a major war, but I don't think a typical city would benefit.</p><p></p><p>But, I agree, the item could be world-perturbing in the hands of an NPC. So, at a minimum, it should be priced over the NPCs budget unless the NPC is high level.</p><p></p><p>I'm going to try to price it from a metagame perspective.</p><p></p><p>At any given point, it is unlikely that a game will run more than another 10 levels, given the overall typical campaign length. During those 10 levels, the PCs will face 130 on CR encounters, each of which should expend 20% of their resources. Arbirarily, half of those resources will be considered to be HP.</p><p></p><p>So, the total amount of healing a party needs over 10 levels (130 encouters) is a tenth of a HD per character per encounter. The average HP per HD across the entire party (and factoring in that high HD PCs are more likely to use HP) I will call 6.</p><p></p><p>Now, the starting level determines the total HD that the PCs will have had over the life of the formula. We'll start with 1, for a total of 55 HD per character (1+2+3...+10).</p><p></p><p>So, in 10 levels, PCs will need to heal </p><p>4 characters * 130 encounters * 6 HP/HD *0.1 fraction expended * 55 HD = 17160 HP of healing. This is 343.2 wands of cmw, for a cost of 128,700 gp. This assumes that every HP of damage the party ever suffers from 1st level on is healed by the device (or a wand of cmw). Adding levels only increases this (by adding 10 to the total HD)</p><p></p><p>This is very expensive, but it's an upper limit. First, if we reprice based on wands of lesser vigor instead, we get 23,400 gp in 31.2 wands. Also, some damage is healed in combat, and some damage is healed naturally.</p><p></p><p>The point of all of these numbers is to say that there is effectively no difference to the PCs, for PC healing, between infinite HP from this item and 31 wands of lesser vigor.</p><p></p><p>--</p><p>gnfnrf</p></blockquote><p></p>
[QUOTE="gnfnrf, post: 3274331, member: 2373"] Thats what I thought at first, but honestly, how many 1st level commoners take hp damage over the course of the day but aren't killed outright? It would be great for a field hospital in a major war, but I don't think a typical city would benefit. But, I agree, the item could be world-perturbing in the hands of an NPC. So, at a minimum, it should be priced over the NPCs budget unless the NPC is high level. I'm going to try to price it from a metagame perspective. At any given point, it is unlikely that a game will run more than another 10 levels, given the overall typical campaign length. During those 10 levels, the PCs will face 130 on CR encounters, each of which should expend 20% of their resources. Arbirarily, half of those resources will be considered to be HP. So, the total amount of healing a party needs over 10 levels (130 encouters) is a tenth of a HD per character per encounter. The average HP per HD across the entire party (and factoring in that high HD PCs are more likely to use HP) I will call 6. Now, the starting level determines the total HD that the PCs will have had over the life of the formula. We'll start with 1, for a total of 55 HD per character (1+2+3...+10). So, in 10 levels, PCs will need to heal 4 characters * 130 encounters * 6 HP/HD *0.1 fraction expended * 55 HD = 17160 HP of healing. This is 343.2 wands of cmw, for a cost of 128,700 gp. This assumes that every HP of damage the party ever suffers from 1st level on is healed by the device (or a wand of cmw). Adding levels only increases this (by adding 10 to the total HD) This is very expensive, but it's an upper limit. First, if we reprice based on wands of lesser vigor instead, we get 23,400 gp in 31.2 wands. Also, some damage is healed in combat, and some damage is healed naturally. The point of all of these numbers is to say that there is effectively no difference to the PCs, for PC healing, between infinite HP from this item and 31 wands of lesser vigor. -- gnfnrf [/QUOTE]
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