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*TTRPGs General
Cure Minor Wounds Scenario
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<blockquote data-quote="MarkB" data-source="post: 3159847" data-attributes="member: 40176"><p>One thing to bear in mind is that, in a normal population not engaged in warfare or other hazard duty, this doesn't amount to a mere 1 point per day. If one man in a village of a hundred adults takes a serious, near-fatal injury and there've been no other major incidents that day, there's not just one point of healing available to stabilise him - there are potentially as many as fifty points of healing available to get him right back up to full health.</p><p></p><p>This all but eliminates the need for hospitalisation in order to tend physical injuries. Wounds won't fester because they won't have time to become infected, injuries will almost never result in permanent disabilities, the majority of people will remain physically capable until the infirmities of advanced age or disease begin to take their toll.</p></blockquote><p></p>
[QUOTE="MarkB, post: 3159847, member: 40176"] One thing to bear in mind is that, in a normal population not engaged in warfare or other hazard duty, this doesn't amount to a mere 1 point per day. If one man in a village of a hundred adults takes a serious, near-fatal injury and there've been no other major incidents that day, there's not just one point of healing available to stabilise him - there are potentially as many as fifty points of healing available to get him right back up to full health. This all but eliminates the need for hospitalisation in order to tend physical injuries. Wounds won't fester because they won't have time to become infected, injuries will almost never result in permanent disabilities, the majority of people will remain physically capable until the infirmities of advanced age or disease begin to take their toll. [/QUOTE]
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