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Cure: One step closer to understanding?
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<blockquote data-quote="GMMichael" data-source="post: 6694621" data-attributes="member: 6685730"><p>I see a trend here. Are you suggesting (however unwittingly) that we can't find out what "cure" means until we find out what hit points are?</p><p></p><p>I'll refer to the classic versions of D&D and Final Fantasy here (pre-90s). In D&D, hit points used the word "hit" intentionally: it was a measure of how many hits your character could take before dying. It seems that most hits didn't actually have an in-game effect; they served only to decrease hit points. In Final Fantasy, there were no hits: enemies and heroes stayed in their respective windows, never making contact with each other. In fact, I'm not even sure that the game had "hit points," since I've only seen the acronym "HP." HP would count down as enemies made attacks (quasi-hits), but characters did not lose capability from the attacks, even when forced to take a knee when low on HP. To restore a character to fighting status, you didn't go to the "morgue" or "priest." You'd go to the "clinic."</p><p></p><p>The common point: hit points are what keep you in the fight. Losing them means you're being attacked, but otherwise doesn't affect you until you run out.</p><p></p><p>MichaelSomething's right: these hit points are obviously not a physics engine. So is SoD: the Cure spell cures hit points. My question was about the in-game effect though. When Tordek is leaning back in his tavern chair, drinking a tankard of mead at 1 HP, he looks just like he does at 20 HP. So the White Mage comes over and casts Cure on him. Yet Tordek looks and acts exactly the same. Does the White Mage walk away feeling like a spellcasting failure, or does he accept the mead that Tordek hands him as a way of saying "thanks for strengthening my luck," or "I no longer feel doomed?"</p><p></p><p>Stranger still: does the cure spell remove the dents from Tordek's armor, the nicks from his sword, and replace the boards of his shield? A valid question for bards, healing surgers, and anything else not channeling the healing power of the gods.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6694621, member: 6685730"] I see a trend here. Are you suggesting (however unwittingly) that we can't find out what "cure" means until we find out what hit points are? I'll refer to the classic versions of D&D and Final Fantasy here (pre-90s). In D&D, hit points used the word "hit" intentionally: it was a measure of how many hits your character could take before dying. It seems that most hits didn't actually have an in-game effect; they served only to decrease hit points. In Final Fantasy, there were no hits: enemies and heroes stayed in their respective windows, never making contact with each other. In fact, I'm not even sure that the game had "hit points," since I've only seen the acronym "HP." HP would count down as enemies made attacks (quasi-hits), but characters did not lose capability from the attacks, even when forced to take a knee when low on HP. To restore a character to fighting status, you didn't go to the "morgue" or "priest." You'd go to the "clinic." The common point: hit points are what keep you in the fight. Losing them means you're being attacked, but otherwise doesn't affect you until you run out. MichaelSomething's right: these hit points are obviously not a physics engine. So is SoD: the Cure spell cures hit points. My question was about the in-game effect though. When Tordek is leaning back in his tavern chair, drinking a tankard of mead at 1 HP, he looks just like he does at 20 HP. So the White Mage comes over and casts Cure on him. Yet Tordek looks and acts exactly the same. Does the White Mage walk away feeling like a spellcasting failure, or does he accept the mead that Tordek hands him as a way of saying "thanks for strengthening my luck," or "I no longer feel doomed?" Stranger still: does the cure spell remove the dents from Tordek's armor, the nicks from his sword, and replace the boards of his shield? A valid question for bards, healing surgers, and anything else not channeling the healing power of the gods. [/QUOTE]
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