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Cure Wounds needs help or Healing Word needs a nerf...
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<blockquote data-quote="Li Shenron" data-source="post: 8012946" data-attributes="member: 1465"><p>If that's your conclusion after <em>one session</em>, I got to ask (obviously joking question): did that session actually stopped immediately after the last round of the first combat? Because at the very least, Cure Wounds absolutely beats Healing Word <em>after</em> the combat is finished <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You said it yourself, Cure Wounds is the choice for out-of-combat. But I see it getting used in combat too. There are many variables which play a part here:</p><p></p><ul> <li data-xf-list-type="ul">you might already be near your ally, or getting near may not cost an extra risk</li> <li data-xf-list-type="ul">you might not be very effective with attacks in the current combat, so giving up the attack may not be a big deal</li> <li data-xf-list-type="ul">you might not know the Flame Strike cantrip</li> <li data-xf-list-type="ul">you might have a different bonus action ability to use</li> </ul><p></p><p>I think CW and HW are pretty balanced with each other, to the point that it makes sense to have clerics with CW prepared, clerics with HW prepared, and even clerics with both prepared. In fact, I don't think in 6 years with the current edition many people complained about these spells.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8012946, member: 1465"] If that's your conclusion after [I]one session[/I], I got to ask (obviously joking question): did that session actually stopped immediately after the last round of the first combat? Because at the very least, Cure Wounds absolutely beats Healing Word [I]after[/I] the combat is finished :) You said it yourself, Cure Wounds is the choice for out-of-combat. But I see it getting used in combat too. There are many variables which play a part here: [LIST] [*]you might already be near your ally, or getting near may not cost an extra risk [*]you might not be very effective with attacks in the current combat, so giving up the attack may not be a big deal [*]you might not know the Flame Strike cantrip [*]you might have a different bonus action ability to use [/LIST] I think CW and HW are pretty balanced with each other, to the point that it makes sense to have clerics with CW prepared, clerics with HW prepared, and even clerics with both prepared. In fact, I don't think in 6 years with the current edition many people complained about these spells. [/QUOTE]
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Cure Wounds needs help or Healing Word needs a nerf...
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