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Cure Wounds needs help or Healing Word needs a nerf...
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<blockquote data-quote="Fanaelialae" data-source="post: 8014338" data-attributes="member: 53980"><p>My table also doesn't allow swapping actions with bonus actions, so you can add three more DMs to that tally. As we see it, allowing swapping enables potential combos that weren't intended when the rules were written. </p><p></p><p>As for CW vs HW, I usually take HW as my first healing spell, and add CW to my prepared list around 3rd level. Using a 2nd level or higher slot on HW is nearly a complete waste, but it's not bad for CW. There have been plenty of times when I was able to keep an ally in the fight for just long enough to make a difference using CW. HW is of course useful if they go down. Since I often have a spiritual weapon up, it's either HW + Cantrip or CW + SW.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8014338, member: 53980"] My table also doesn't allow swapping actions with bonus actions, so you can add three more DMs to that tally. As we see it, allowing swapping enables potential combos that weren't intended when the rules were written. As for CW vs HW, I usually take HW as my first healing spell, and add CW to my prepared list around 3rd level. Using a 2nd level or higher slot on HW is nearly a complete waste, but it's not bad for CW. There have been plenty of times when I was able to keep an ally in the fight for just long enough to make a difference using CW. HW is of course useful if they go down. Since I often have a spiritual weapon up, it's either HW + Cantrip or CW + SW. [/QUOTE]
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Cure Wounds needs help or Healing Word needs a nerf...
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