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Cure Wounds needs help or Healing Word needs a nerf...
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<blockquote data-quote="Benjamin Olson" data-source="post: 8014515" data-attributes="member: 6988941"><p>It's okay for some spells to be generally better than others. Bards, Clerics, and Druids get the option of taking Healing Word. Paladins, Rangers, and Artificers can only get Cure Wounds (give or take a subclass). The full-caster healers often don't bother with Cure Wounds because they've got something better. If you're a dedicated healer you might consider taking both (at least if you're a Cleric or Druid, who can just change their mind the next day).</p><p></p><p>I'm not sure if people are bothered because they think every spell needs to be balanced against every other spell or because they just want something called Cure Wounds to be cast a lot by Clerics because of tradition. It still gets plenty of use if there is a Ranger or an Artificer in the party.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8014515, member: 6988941"] It's okay for some spells to be generally better than others. Bards, Clerics, and Druids get the option of taking Healing Word. Paladins, Rangers, and Artificers can only get Cure Wounds (give or take a subclass). The full-caster healers often don't bother with Cure Wounds because they've got something better. If you're a dedicated healer you might consider taking both (at least if you're a Cleric or Druid, who can just change their mind the next day). I'm not sure if people are bothered because they think every spell needs to be balanced against every other spell or because they just want something called Cure Wounds to be cast a lot by Clerics because of tradition. It still gets plenty of use if there is a Ranger or an Artificer in the party. [/QUOTE]
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Community
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Cure Wounds needs help or Healing Word needs a nerf...
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