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General Tabletop Discussion
*Dungeons & Dragons
Curiosity: Demarcation between Personalizing and Homebrew
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<blockquote data-quote="MNblockhead" data-source="post: 7495144" data-attributes="member: 6796661"><p>Well, the answer to this has nothing to do with whether the game is fun. So, I would like to make the general caveat that whatever you and your group do with a ruleset or setting, if you're having fun you playing it right. </p><p></p><p>Homebrew is just a more extreme form of personalization, but I get where you are going. If your personalization becomes so extreme that another fan of the setting wouldn't recognize it, that is more than adding some NPCs. </p><p></p><p>For rules, personalization is making decisions on optional/variant rules in the printed RAW. I would also say that editing fluff in the rules, that does not change how things work mechanically is more personalization than homebrew. Customization is repainting and adding/removing chrome. Homebrew is a chop shop turning a chevy impala into a lowrider. </p><p></p><p>For settings, I suppose anything that changes the events and descriptions in official canon is homebrew. Anything else is personalization. Of course, the True Keepers of Canon may take issue that your personalizations do not make sense in the setting or are jarringly out of place and be able to cite every obscure bit of lore in their argument's favor. </p><p></p><p>If I could thread hijack and reframe this a bit, perhaps a more practical way of looking at this is asking at what point would changes to a setting make it so that those who are expecting to play in that setting are disappointed that that setting is not what they were expecting?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7495144, member: 6796661"] Well, the answer to this has nothing to do with whether the game is fun. So, I would like to make the general caveat that whatever you and your group do with a ruleset or setting, if you're having fun you playing it right. Homebrew is just a more extreme form of personalization, but I get where you are going. If your personalization becomes so extreme that another fan of the setting wouldn't recognize it, that is more than adding some NPCs. For rules, personalization is making decisions on optional/variant rules in the printed RAW. I would also say that editing fluff in the rules, that does not change how things work mechanically is more personalization than homebrew. Customization is repainting and adding/removing chrome. Homebrew is a chop shop turning a chevy impala into a lowrider. For settings, I suppose anything that changes the events and descriptions in official canon is homebrew. Anything else is personalization. Of course, the True Keepers of Canon may take issue that your personalizations do not make sense in the setting or are jarringly out of place and be able to cite every obscure bit of lore in their argument's favor. If I could thread hijack and reframe this a bit, perhaps a more practical way of looking at this is asking at what point would changes to a setting make it so that those who are expecting to play in that setting are disappointed that that setting is not what they were expecting? [/QUOTE]
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Curiosity: Demarcation between Personalizing and Homebrew
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