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Curiosity: Demarcation between Personalizing and Homebrew
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<blockquote data-quote="Blue" data-source="post: 7495325" data-attributes="member: 20564"><p>I see those two terms as a bit of a Venn diagram, with a good amount of overlap.</p><p></p><p>Spitballing, let me throw out a few ideas that fit in the various circles and see if I can then generalize from there. I am going to talk about defining the setting before the impact of the players - every setting should change based on what the characters do during the campaign, that's the nature of play and outside the DM defining the setting.</p><p></p><p>Starting with an existing setting and filling in details that aren't there and don't change canon is the "far end" of personalization - as far from homebrew as you can get. The equivalent of homebrew would be creating a setting from scratch - as far from personalization as you can get.</p><p></p><p>Let's take a step closer on each side but still clearly one part or the other. Hmm, homebrew would be taking elements or inspiration from one or more settings as details, but for a vastly different outcome. Stealing the lightning rail - but nothing else - doesn't make something Eberron. Especially when you are mixing in the Towers of High Sorcery from Dragonlance but flavored as the magical school on Roke from Earthsea, adding Iuz and Vecna, and using Norse pantheon as the only gods. Personalization would be changing/ignoring canon details that have limited impact. Hey, I'm adding Tieflings into Dark Sun, and my Halflings aren't cannibals plus can only cast as preservers - they are incapable of defiling. And shifting around some of the history of Rajaat to make all of that fit.</p><p></p><p>Another step closer: Taking inspiration, geography and elements from a single setting (only). Say I reinterpret Eberron assuming a split back when the Silver Flame tried to eradicate shifters but instead was nearly defeated and forced into hiding. And the Last War never happened because of the changes in politics. We still have the houses but their political standings are much different. Warforged were never created, or were perhaps created but not as weapons whih would change the whole outlook. There is a new transnational coalition of weres and shifters that has martial and political clout, and they have non-traditional allies. Maybe there's been a concerted effort dealing with the Lords of Dust.</p><p></p><p>Is that homebrew? Yes. Is it personalization of a setting? I'd say yes, but ti's right on the far edge. A player told "we're going to be playing Eberon" would be mightily surprised, but a player told "we're going to be paying an alternate-history Eberron" would find a lot of familiar bits to anchor, and just need to know the differences. So I guess this would be within the overlap between the two.</p><p></p><p>So I guess personalization is primarily based on a single setting and a new player familiar with that setting would, with some description of the changes, be familiar enough to play without getting tripped up. It's recognizable. Homebrew need not start with any setting, and can be parts of one or more settings plus design by the DM. It will differ from any setting by enough that a new player told "we're playing in X" (assuming familiarity) without fairly detailed information about the changes would be surprised and tripped up by knowledge they have about the setting in that some may be correct but others would be misleading and wrong.</p></blockquote><p></p>
[QUOTE="Blue, post: 7495325, member: 20564"] I see those two terms as a bit of a Venn diagram, with a good amount of overlap. Spitballing, let me throw out a few ideas that fit in the various circles and see if I can then generalize from there. I am going to talk about defining the setting before the impact of the players - every setting should change based on what the characters do during the campaign, that's the nature of play and outside the DM defining the setting. Starting with an existing setting and filling in details that aren't there and don't change canon is the "far end" of personalization - as far from homebrew as you can get. The equivalent of homebrew would be creating a setting from scratch - as far from personalization as you can get. Let's take a step closer on each side but still clearly one part or the other. Hmm, homebrew would be taking elements or inspiration from one or more settings as details, but for a vastly different outcome. Stealing the lightning rail - but nothing else - doesn't make something Eberron. Especially when you are mixing in the Towers of High Sorcery from Dragonlance but flavored as the magical school on Roke from Earthsea, adding Iuz and Vecna, and using Norse pantheon as the only gods. Personalization would be changing/ignoring canon details that have limited impact. Hey, I'm adding Tieflings into Dark Sun, and my Halflings aren't cannibals plus can only cast as preservers - they are incapable of defiling. And shifting around some of the history of Rajaat to make all of that fit. Another step closer: Taking inspiration, geography and elements from a single setting (only). Say I reinterpret Eberron assuming a split back when the Silver Flame tried to eradicate shifters but instead was nearly defeated and forced into hiding. And the Last War never happened because of the changes in politics. We still have the houses but their political standings are much different. Warforged were never created, or were perhaps created but not as weapons whih would change the whole outlook. There is a new transnational coalition of weres and shifters that has martial and political clout, and they have non-traditional allies. Maybe there's been a concerted effort dealing with the Lords of Dust. Is that homebrew? Yes. Is it personalization of a setting? I'd say yes, but ti's right on the far edge. A player told "we're going to be playing Eberon" would be mightily surprised, but a player told "we're going to be paying an alternate-history Eberron" would find a lot of familiar bits to anchor, and just need to know the differences. So I guess this would be within the overlap between the two. So I guess personalization is primarily based on a single setting and a new player familiar with that setting would, with some description of the changes, be familiar enough to play without getting tripped up. It's recognizable. Homebrew need not start with any setting, and can be parts of one or more settings plus design by the DM. It will differ from any setting by enough that a new player told "we're playing in X" (assuming familiarity) without fairly detailed information about the changes would be surprised and tripped up by knowledge they have about the setting in that some may be correct but others would be misleading and wrong. [/QUOTE]
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