half-dragon dragon
First Post
Much like quite a number of people out there, I've been tinkering around making my own RPG, but I've had trouble finding a core system to steal* or at least draw inspiration from that I really like (or at least doesn't seem tired and overdone). All of the ones I've come across in years are as follows:
d20 + modifier, roll above some number - basically any d20 you can think of
d20/d100, roll under some number - seen this in Dragon Warriors (d20), WFRP (d100), and of course old school D&D
Dice Pool, roll a little or a lot of d6s (or d8s, or whatever) and count successes - planty of games here as well
Escalating die type (d4, d6, d8, d10, d12) measures skill, roll above some number - only really seen this in Savage Worlds
So what I'm hoping is that all you kind folks may be able to point out some core systems that I may have missed, or even some unique takes on those described above.
* Despite what I said above, I am rather enamored with the core system in Savage Worlds, but unlike all of the other ones, it seems so unique to me that I feel bad just lifting it whole sale for my game. So I guess one more question I have would be, has anyone seen this kind of system in any other game?
d20 + modifier, roll above some number - basically any d20 you can think of
d20/d100, roll under some number - seen this in Dragon Warriors (d20), WFRP (d100), and of course old school D&D
Dice Pool, roll a little or a lot of d6s (or d8s, or whatever) and count successes - planty of games here as well
Escalating die type (d4, d6, d8, d10, d12) measures skill, roll above some number - only really seen this in Savage Worlds
So what I'm hoping is that all you kind folks may be able to point out some core systems that I may have missed, or even some unique takes on those described above.
* Despite what I said above, I am rather enamored with the core system in Savage Worlds, but unlike all of the other ones, it seems so unique to me that I feel bad just lifting it whole sale for my game. So I guess one more question I have would be, has anyone seen this kind of system in any other game?