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<blockquote data-quote="half-dragon dragon" data-source="post: 4602562" data-attributes="member: 51211"><p>Much like quite a number of people out there, I've been tinkering around making my own RPG, but I've had trouble finding a core system to steal* or at least draw inspiration from that I really like (or at least doesn't seem tired and overdone). All of the ones I've come across in years are as follows:</p><p> </p><p>d20 + modifier, roll above some number - basically any d20 you can think of</p><p>d20/d100, roll under some number - seen this in Dragon Warriors (d20), WFRP (d100), and of course old school D&D</p><p>Dice Pool, roll a little or a lot of d6s (or d8s, or whatever) and count successes - planty of games here as well</p><p>Escalating die type (d4, d6, d8, d10, d12) measures skill, roll above some number - only really seen this in Savage Worlds</p><p></p><p>So what I'm hoping is that all you kind folks may be able to point out some core systems that I may have missed, or even some unique takes on those described above.</p><p></p><p>* Despite what I said above, I am rather enamored with the core system in Savage Worlds, but unlike all of the other ones, it seems so unique to me that I feel bad just lifting it whole sale for my game. So I guess one more question I have would be, has anyone seen this kind of system in any other game?</p></blockquote><p></p>
[QUOTE="half-dragon dragon, post: 4602562, member: 51211"] Much like quite a number of people out there, I've been tinkering around making my own RPG, but I've had trouble finding a core system to steal* or at least draw inspiration from that I really like (or at least doesn't seem tired and overdone). All of the ones I've come across in years are as follows: d20 + modifier, roll above some number - basically any d20 you can think of d20/d100, roll under some number - seen this in Dragon Warriors (d20), WFRP (d100), and of course old school D&D Dice Pool, roll a little or a lot of d6s (or d8s, or whatever) and count successes - planty of games here as well Escalating die type (d4, d6, d8, d10, d12) measures skill, roll above some number - only really seen this in Savage Worlds So what I'm hoping is that all you kind folks may be able to point out some core systems that I may have missed, or even some unique takes on those described above. * Despite what I said above, I am rather enamored with the core system in Savage Worlds, but unlike all of the other ones, it seems so unique to me that I feel bad just lifting it whole sale for my game. So I guess one more question I have would be, has anyone seen this kind of system in any other game? [/QUOTE]
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