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Curious about opinions on 1E adventures
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<blockquote data-quote="Walter_J" data-source="post: 59629" data-attributes="member: 2938"><p>I totally agree with your opinion on the internet and gaming. This is the first thread I've started, although I've read tons since I stumbled across Eric Noah's web-page back prior to the release of 3rd edition, which got me back into gaming. I never really stoped, although it had been a while since I was involved in a regular campaign.</p><p></p><p>It is a small world. I started gaming around 8 or ten with my older brother and his friends. I still may have the composition book I used to keep track of my characters in. The first page served as "table of contents" and turned into quit the list of dead characters. I'm tempted to say he pickd on me, but I thinking now that he was just a tough DM. My friend, Rodney, ran a paladin and two particularly wild things were inflicted on him by my brother. 1) A dying black dragon cursed him so that if there were more opponents then PC's the remainder would gang up on him and 2) when he finally got his holy avenger near the end of the campaign, whenever he'd draw the weapon it would come out as anything ranging from a dagger to a two-handed sword. I seem to remember a dagger of holy avenging popping up regularly.</p><p></p><p>My brother and I hadn't gamed, or done much of anything together, for years until last year. Some sad memories there from when we were teens too. On the up side, if this helps any, I'm looking forward to "never gonna get here winter nights" as a way to get my old gaming group back together. Maybe there's some help there for you and your brother?</p><p></p><p>Playing S3 must have been wild. I never had the opportunity, although my brother owned it and its upstairs in my collection somewhere now.</p><p></p><p>B2 was a great adventure and I believe I started out somewhere there abouts as well. That place could get nasty though, even if the DM was trying to be nice. So many alarms. So many, many nasty humanoids. So darn easy to get surrounded, beaten senseless and turned into a main course.</p><p></p><p>I liked T1 and N1 for similar set ups as B2--small community, nearby "dungeon", small wilderness area, lots of NPC's and tons of stuff for players and DM's to do. I'm amazed at what they managed to get into 32 pages.</p><p></p><p>The A's were just plain tough, so I wouldn't blame yourself for PC's getting killed. I don't believe I ever had a party make it the whole way through despite numerous attempts in several campaigns. I do recall a water filled pit of aspis larva (?) Not sure of the circumstances, but one or more characters ended up in the water fighting the larva-things and the magic-user got excited and threw lightning bolt, forgeting what happens to lightning bolts in water. I think that foray ended there. Then there's the time the party got surprised by ghouls dropping down from ledges right near the entrance. That one didn't last too long either.</p><p></p><p>Come to think of it, I think a lot of those old modules were tough. Lots of fun, but, wow, talk about parties needing to carry sponges and zip lock bags to gather up their comrades. Yeash!</p><p></p><p>Thanks for the reply.</p><p>Walter</p></blockquote><p></p>
[QUOTE="Walter_J, post: 59629, member: 2938"] I totally agree with your opinion on the internet and gaming. This is the first thread I've started, although I've read tons since I stumbled across Eric Noah's web-page back prior to the release of 3rd edition, which got me back into gaming. I never really stoped, although it had been a while since I was involved in a regular campaign. It is a small world. I started gaming around 8 or ten with my older brother and his friends. I still may have the composition book I used to keep track of my characters in. The first page served as "table of contents" and turned into quit the list of dead characters. I'm tempted to say he pickd on me, but I thinking now that he was just a tough DM. My friend, Rodney, ran a paladin and two particularly wild things were inflicted on him by my brother. 1) A dying black dragon cursed him so that if there were more opponents then PC's the remainder would gang up on him and 2) when he finally got his holy avenger near the end of the campaign, whenever he'd draw the weapon it would come out as anything ranging from a dagger to a two-handed sword. I seem to remember a dagger of holy avenging popping up regularly. My brother and I hadn't gamed, or done much of anything together, for years until last year. Some sad memories there from when we were teens too. On the up side, if this helps any, I'm looking forward to "never gonna get here winter nights" as a way to get my old gaming group back together. Maybe there's some help there for you and your brother? Playing S3 must have been wild. I never had the opportunity, although my brother owned it and its upstairs in my collection somewhere now. B2 was a great adventure and I believe I started out somewhere there abouts as well. That place could get nasty though, even if the DM was trying to be nice. So many alarms. So many, many nasty humanoids. So darn easy to get surrounded, beaten senseless and turned into a main course. I liked T1 and N1 for similar set ups as B2--small community, nearby "dungeon", small wilderness area, lots of NPC's and tons of stuff for players and DM's to do. I'm amazed at what they managed to get into 32 pages. The A's were just plain tough, so I wouldn't blame yourself for PC's getting killed. I don't believe I ever had a party make it the whole way through despite numerous attempts in several campaigns. I do recall a water filled pit of aspis larva (?) Not sure of the circumstances, but one or more characters ended up in the water fighting the larva-things and the magic-user got excited and threw lightning bolt, forgeting what happens to lightning bolts in water. I think that foray ended there. Then there's the time the party got surprised by ghouls dropping down from ledges right near the entrance. That one didn't last too long either. Come to think of it, I think a lot of those old modules were tough. Lots of fun, but, wow, talk about parties needing to carry sponges and zip lock bags to gather up their comrades. Yeash! Thanks for the reply. Walter [/QUOTE]
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