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Curious about Pathfinder vs. 3.5E
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<blockquote data-quote="N'raac" data-source="post: 5774542" data-attributes="member: 6681948"><p>Thanks for the clarification.</p><p></p><p>Make it an 11th level fighter who could previously take -11 to hit for +11 damage (and get past damage reduction, or add massive damage to lower AC targets like Giants) and now gets to take -3 to hit for +6 damage, and he may still feel hard done by. At 12th, the difference between -4 TH for +8 Damage may still feel worse than -12 TH for +12 Damage, but at each level where the +4 breakpoint kicks in, the PF version seems perferable.</p><p></p><p>For a lower level character, it's a better deal (-1 to hit and +2 damage is superior at both 1st and 2nd level).</p><p></p><p>It is also less flexible - a 20th level fighter can either take -6 to hit and get +12 damage, or make his normal rolls. The FAQ indicates this is a binary choice, so he can't choose to take -3 to hit and get +6 damage.</p><p></p><p>There's a definite plus in getting 2 extra damage per -1 to hit, so it's not all detrimental.</p><p></p><p>Overall, I like the PF version much better, although I think it would be further improved by allowing the character to choose his penalty to hit and damage bonus up to the maximum allowed by his level, rather than the FAQ's all or nothing approach.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5774542, member: 6681948"] Thanks for the clarification. Make it an 11th level fighter who could previously take -11 to hit for +11 damage (and get past damage reduction, or add massive damage to lower AC targets like Giants) and now gets to take -3 to hit for +6 damage, and he may still feel hard done by. At 12th, the difference between -4 TH for +8 Damage may still feel worse than -12 TH for +12 Damage, but at each level where the +4 breakpoint kicks in, the PF version seems perferable. For a lower level character, it's a better deal (-1 to hit and +2 damage is superior at both 1st and 2nd level). It is also less flexible - a 20th level fighter can either take -6 to hit and get +12 damage, or make his normal rolls. The FAQ indicates this is a binary choice, so he can't choose to take -3 to hit and get +6 damage. There's a definite plus in getting 2 extra damage per -1 to hit, so it's not all detrimental. Overall, I like the PF version much better, although I think it would be further improved by allowing the character to choose his penalty to hit and damage bonus up to the maximum allowed by his level, rather than the FAQ's all or nothing approach. [/QUOTE]
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